Return to Giddeon Prime - Campaign Errata & FAQ


No rulebook is created in a vacuum.If you have ever written a campaign booklet you understand the conflictual rules you sometimes create.  Thanks to all the players and your patience so far with the campaign.

Thank you to all involved as we streamline the rules.

Errata

Movement Phase:
  •   Delete - 'At all times at least one army must be kept within a players empire to defend the land, any other armies may roam freely' YES, this means you can attack with all three (3) armies, but you might leave yourself open to attack.

Declare War:
  • A commander and his/her force can only answer one (1) challenge per turn. 
  • Declare War:  If another player *non allied* has an army in your empire you must issue a challenge to them. To answer the challenge move a corresponding commander token to the same square. D6+1 movement to see if you can reach.
Resolve Victories & Defeats:
  • Delete - The Defeated player must roll on the Ignominious Defeats table. Any Commander that was removed as a casualty during the game must roll on the Character Injuries table.
  • Delete - their capitol.
Resolve Expeditions:
  • No change

Removed from Play:  Defeated Armies (Removed): can return the next turn, but can not move, build or defend. This is to represent the forces regrouping.


Total Defeat: A player can be removed from the campaign by being totally defeated.  To be removed they need to lose all tiles and have the army "removed from play" result on V&Defeats table.  If they are driven back they shall go in a random (scatter die direction). They can choose to fall back into a "allies" territory or to their fleet.

Attacking with No Tiles:  A player can choose to make lightning strike against any territory without an army.  This is to represent the remaining forces attempting a gamble.  

Cancelled Campaign Turns:  If three (3) players are unable to make a schedule movement phase that campaign turn will be a "draw" and no armies will move nor will territories change hands.

FAQs:


Can I take the last two territories of 'player X' he isn't here to defend? - Short answer, No.  A player needs to fight for his last few territories, due tot he implications it would be unfair to allow this to happen via dice rule.

Can I capture a territory if no battle was fought? (lack of defending force/ player absence/ player trade) - Yes, these rolls are made the moral victory and defensive line modifiers.


Do I have to capture the tile?  - No, but why not!

How many buildings can I build? -There are a finite amount of buildings available, once they are gone no more can be built.




Feel free to submit additional questions.................

Return to Giddeon Prime - Turn#6


"He who is not " hissed as the sounds echoed through the air. His heads ringing as the noise forced a scream from his tortured throat.

Playstyles - Simple

...and then the Grinch got a wonderful, *awful* idea!


I have been doing some random thinking and watching games played in the last couple of weeks at my local gaming club. Each player seems to have developed various styles of play and tactics. These tactics do not always suit the army being played but can be used as a base.

Return to Giddeon Prime - Spring Scenario


Spring Scenario

Alliances are put to the test as the armies via for control over Giddeon Prime. Two combined forces meet on the battlefield, each ready to stake their claim on Giddeon. This battle is based around two ‘Alliances” fighting each other to decide which side wins the day.

Power Armour Challenge - Final Results


I was robbed! The competition was loaded and stacked against me! The loyalist scum will rue this day! *joking BTW*


The results have been posted and yours truly did not win. But I did place a respectable second place. I do not have a WIP of the champion as it was a slight rush job. You can find the results at Millest's Mediocre Meanderings - PA Results

I will be posting a “What I did” analysis later this week though of my entry.

The winning entry is nice piece, very simple in design and execution. I personally, like the striking contrast of the chosen colour palette.

I wish to thank Miliest’s for the exposure.

Return to Giddeon Prime -Turn#5


Amenophis's grin spread like aplague amonndt his troops. He did not remember why this seemed pleasant but it always caused his enemies to cover in fear. He extended his metallic hand and crushed the skull of the nearby human. Flicking the tattered uniform of blue and orange away his strode away. The prayers of the nearby men of the Longtail reached his ears, he spun around is anger but only smiled. Let them pray to their corpse 'god', the pitiful creatures needed what comfort they could muster, it made breaking them more fun.

Twirling the goblet in his fingers, Archon Dragao smiled and sipped the fresh vintage. The blood of the mon'keighs had been spilled in his name. He started as the mandrake appears and whispered its messages, its voice piercing the shadows in a whisper. "Our Kin emerge victories against the Black Knights. The Black armored ones regroup and prepare another assault. They harbour the remains of the Guard" Its message complete hie dismissed it with a flick of his wrist. Fading into the gloom, it it spoke "We grow impatient, of the feast on our kin. You have been warned, we will not wait longer" Roaring to his feet he slashed at the mandrake as it faded into the air. Spilling his 'wine' he slumped back into his chair, the air chilling with his mood.


-----------------------------------------------------------
Turn#5 - Start & Movement

It appears the gloves were off as all player made advances and the map became a bloody mess. The IG had a desperate battle as they fended off the Dark Eldar and Necron to hold their last tiles. The Black Templars and Eldar feud continued (the Black templars challenged earlier in the week) Chaos (both CSM and Daemons) attempted to press the weakened Tau into a corner.

-----------------------------------------------------------

Turn#5 - Final


When the dust settled. Teh Eldar had claimed another tile and the Daemons had regained a foothold on Giddeon Prime. Sadly the IG had been pushed into their allies territory. The Necron player breathed a sigh of relief as he and the IG had been going at every weekend.

Rule FAQ:
Defeated Armies (Removed): can return the next turn, but can not move, build or defend. This is to represent the forces regrouping.



-----------------------------------------------------------

Return to Giddeon Prime








Spring
Player Race Flag Colours
T1 T2 T3
Paul Eldar White
9 10
Richard Imperial guard Blue/Red
2 0
Tyler Tau Green
7 7
Thomas Necrons Yellow
5 6
Romar Chaos Deamons Black
2 3
Joshua Chaos SM Red/Red
9 8
Aaron Dark Eldar Black/White
8 9
Harold Black Templars Blue
8 7

Retrun to Goddeon Prime - Turn#4 the new Spring

Apologies for the late update. Surfing the wave of a slight funk, so doing anything has become trying.

-------------------------------------------------

The air misted as the hatch closed, the engines kicking up dust as they throttled up. Autarch Adzimehend surveyed the landing area as the Exarches flexed with unease. Soon the fires of war would be fanned and they would test their skills.

Col Shastri lashed out his bottle of amnesic shattering against they side of the chimera. Treachery, betrayal his mind raced as the scouts reported the movement of the his Black Templar allies. The forward outpost was his not their, but how could he urge with suck zealots. Voxxing his men he warned them to retreat and allow Templars the outpost. They had other things to be worry about the Dark Eldar and Necron were slowly advancing and claiming ground.

-------------------------------------------------
Turn#4 - The Spring Dawns


The Spring started off with betrayal and weakened alliances. IG fought off a Dark Eldar probe, whilst their Black Templar 'allies' claimed a piece of their territory. The combined fronts were too much and the Necron and IG forces traded tiles. The Necrons and IG swapping manufactoriums.

In the north the Tau fought bravely as the forces of CSM and Daemons laid siege to one of their spaceports. A very interesting battle was fought and it looked close until a CSM demon prince ran the Tau gun line to the ground. The Tau forces consented and retreated leaving spaceport in CSM hands. The Daemon forced the retreating Tau further north and did not allow them to fall back into their territory.

The Eldar attempted to claim the last tile deep the BT territory. The sneak attack was successful with a "11" being rolled.
Turn#4 - Final Results

-------------------------------------------------



WIP - Plauge Bearer

It has been awhile since I have painted something none Eldar or Space Marine related. As I have a habit of painting other models I grabbed Plague Bearer from RD to paint.

I was kind excited as this would be my first daemon. After settling on a scheme I wondered how fast I could complete the model to just above table top quality. This put a kink in my planning process which caused me to randomly surf for more pictures of the filthy buggers.


Step1: I chose a simple Chaos Black Base coat, it is a personal preference and i wanted the daemon to look dirty.

Base Coat - Chaos Black

Step 2: As green is the colour of Nurgle I selected bright green as the base skin tone. A ample overbrush was applied

First Colour - Snot Green

Step 3: A second green was used to dull the original and add a secondary sin tone. Goblin Green was overbrushed leaving the Snot Green showing in places.

Second Colour - Goblin Green

Step 4: Tired of seeing green the horns, nails and teeth were painted Denab Stone. Mecharite Red was applied to the exposed fleshy areas and Orche Shade to the 'worms'. I was not to sure how the yellow would look, but the contrast proved to work.

Base Colours - Mecharite Red, Denab Stone, Orche Shade

Step 5 -Boltgun was was applied to the sword and nose ring.

Metals - Boltgun Metal

Step 6 - the horn and worms were highlighted, bright colours were used as the model was going to get think wash to finish it off.

Highlights - Skull White, Sunburst Yellow

Step 7 - Bottled Talent was applied. I don't care what people say the washes are good.

Shading - Gryphonne Sepia


Finished(?) Product -



Comments:
Over all I am pleased with how fast I was able to complete the project. 45 minutes minus the over night dry for the wash. I might apply some rust to he weapon and a generous coat of Water effects for a slimy look. This and my recent CSM are rekindling my painting and slowly chipping away at the painters' block my Eldar caused.


Return to Giddeon Prime -Turn#3 and End of the Winter Season

Apologies for the delay, been abit busy getting over being sick.

Turn#3 - The Betrayal
This was an interesting turn. Daemons were pushed into a corner as a Tau and BT expended their borders. Eldar fought off a BT assault as their Kin struggled with IG. The Necrons shored up their territories. Not being present the Daemons and Chaos SM were victim to the random result table, causing the Daemons to lose two (2) territories to the Tau.
Turn#3 - Movement

Turn#3 - Final


----------------------------------------------
Winter Scenario
The cold winds blow across the plains. A ripple is felt in the warp as a figure emerges. Stumbling blindly in the snow he moves forward. His head spinning as his lurches from place to place. What secrets does he have knowledge of, what is his purpose? Feeling this disturbance the forces laying siege to Giddeon Prime converge on the location each intent on capturing the wandering soul.

Description: A single objectives was placed in the centre of the table. This objective would randomly move each players' movement phase 2D6 scatter unless claimed by an infantry model. The claim the objective it needed to be base to base with the infantry model. Whilst claimed it would attempt to escape its captures, and ion a roll of '6' would scatter again as its essence was moved via the warp.

Objective Stats: T4 Sv3++ W1 *any unit that destroyed the objective would be removed from play as the shadows claimed the attacker. The lone warrior would return the next movement phase.

Forces: Each player was given 1250pts to allocate to their force.

Deployment: Due to the urgent nature and the instability generated players could not deploy within 24" of the lone warrior. No other limitation were given. This was to represent armies rushing to the area and converging.
----------------------------------------------
Winter Scenario Narrative:
Castellan Gallahad looked forward as the Chaos Marines advanced, his temper barely held in check as his man shouldered their weapons and recited battle hymns. The air was filled with screams of the dying as the Imperial forces fought a desperate battle to secure the Lone Warrior. He spared a look toward his Longtail allies, as saw their battle line was a ruin. Dead littered the slopes as daemons gorged themselves on the numerous corpses.
Moulderfondle Gnashwhine grinned a drop of slime falling tot he ground at his feet. Though he had not claimed the Lone Warrior as a plaything, his forces had relished in the carnage wrought on the IG. The remaining forces flickered back into the immaterium as Gorighsfy held of metal men at bay.

*No one managed to claim the "Lone Warrior" The chaotic seven player battle proved to be the only victor. Fun was had (?) by all involved and many new blood feuds were created for the next season. After slaughtering the IG, the Daemon's found the battle amusing and made a new enemy. The Black Templars and Chaos can not wait to finish their duel that was started.
----------------------------------------------
All in all it was an interesting scenarios and might be used again, though not with more then 4 players.

Return to Giddeon Prime -Turn#2

Forces of Giddeon Prime
  • Chaos Forces of Mephiston the Reborn (Solid Red Flag)
  • The Eldar Mul-Girtab (White Flags)
  • Rilyn Vuz-Stra Dark Eldar (Black/Gold Flag
  • Chaos Daemons (Black Flag)
  • Necrons (Yellow Flag)
  • The "Longtails" Imperial Guard Regiments (Red/Blue Flag)
  • Black Templars (Blue Flag)
  • Tau (Green Flag)

Turn#2
This turn was quiet as forces secured thier borders and set upon building new installations. The Eldar charged the Daemon held city and its surrounding plains as the IG prepared to hold off a Necron and Dark Eldar advance.

Forming a shaky alliance the Necron and Dark Eldar forces squared off against the IG as they held a long bastion. Surviving the initial onslaught the battle looked bleak as the IG watched the slow advance of the Necron horde. Flicking into view the Dark Eldar closed on the IG line, as a "stray" guass beam arced into their raider. Succubus Selene snarled as the bile rose in her throat, she howled as her raider swerved and bore down on the Necron force. The IG watched as the alliance broke and the Necron and Dark Eldar slaughtered each other. When the dust settled, Major Duros shrugged as the Dark Eldar disappeared leaving broken Necron bodies.

Hive City Mujuilp was liberated by Seer Onetsa's strike-force as they drove deep into the Daemon held territories. The Daemons drove into the shadowy waste, plotting their next move.

{{[Waiting on the updated map]}}

Return to Giddeon Prime - Initial Landing & Turn#1

The map was revealed and the players anxiously choose their colours and marshaled their forces. 3d6 were rolled and the order randomly chosen to deploy forces and initial landing zones.

The skies and ground trembled as the armies appeared from the warp, dropships and rose from the frozen south.

  • Chaos Forces of Mephiston the Reborn (Solid Red Flag) deployed to the frozen North. Claiming a Spaceport and Hive City Broazsh.
  • The Eldar Mul-Girtab (White Flags) claimed the Eastern Spaceport and the surrounding terrain.
  • Sensing his brother close, Archon Dragao O'Preto (Black/Gold Flag) and his Rilyn Vuz-Stra war-band broke through the webway sweeping over the southern battlements.
  • The citizens of Hive City Mujuilp were ravaged as the warp blenched the Chaos Daemons (Black Flag) into their streets, the incursion chasing the survivors tot he nearest Spaceport.
  • The the far north, the Necrons (Yellow Flag) rose from thier slumber and started to march across north.
  • Responding tot he call for aid, the Bermudiana 501st ‘Longtails’ Imperial Guard Regiments (Red/Blue Flag) made planetfall at the SW Spaceport and prepared a defensive line.
  • Along the Eastern battlements the Black Templars (Blue Flag) marshaled their forces and prepared their crusade banners.
  • The Tau (Green Flag) swept in using the NE Spaceport as a staging ground, ready to spread the "Greater Good"
Giddeon Prime - Landing
-------------------------------------------------------------------------------
As the campaign fever spread, everyone took their initial 1st turn. )Wanted to wait a week, but...) the season was rolled.......and the campaign started in the "Winter"

Force markers were placed and the armies marched forward.

Turn#1
  • Chaos secured the northern lands and the nearby power station.
  • The Eldar forces did not advance, choosing get the abandoned manufactorium and power station working.
  • The DE surged towards the Hive City, wishing to test themselves against the Daemons.
  • Sensing the approaching forces the Daemons moved to intercept the Tau forces.
  • The Necrons slowly moved to the Hive City going around the approaching IG.
  • The Longtails attempted to force the Necrons back but were held off by the unyielding machines.
  • The Black Templars moved to engage the approaching DE.
  • The Tau cautiously moved forward and were caught in the Daemon advance, a brief battle was fought over the manufactorium. The Tau retreating to regather their forces.
Winter - Turn#1
Note: The paint pot is a temporary marker for the Tau.
-------------------------------------------------------------------------------

A very uneventful turn. The mood was grim, mostly due to the crappy weather and noisy kids, as everyone packed up to leave. The gears could be heard turning ans schemes and plans were formed. The next Turn looks to be a bloody one.

The map is not as crowded as I thought it would be. A few open spaces will make for some intense battles.

Return to Giddeon Prime (intro) - A Warhammer 40k Campaign

It is a new year and it is time to roll out a new campaign for new players and old.

We will be returning to Giddeon Prime and seeing who can conquer the planet.

Giddeon Prime
On the southern edge of the Eastern Fringe to the galactic south of Black Reach in the Charadon Sector is the sector known as Giddeon Prime. Hundreds of worlds were cut off from the light of the Astronomican, the Light of the Emperor. The Imperium of Man had not experienced such a time since the Age of Strife, twenty millennium ago. Systems that were once bastions of civilization have fallen into riotous anarchy. Forge worlds have secluded themselves, preparing to spend thousands of years in darkness as they had done before. Some worlds simply ceased to exist from record, forgotten in history after some global disaster or another.

The darkness was so complete that Imperial commanders, Space Marine chapters, and even the forces of darkness knew that any space travel through the Warp, no matter how limited, meant almost certain death.

Now the light of the Emperor shines. The Gaze of the Imperium falls on Giddeon Prime, to form a beach head for their cleansing of the system.

Following in the wake of the Tyranid assault the Imperium returns to Giddeon Prime to rebuild and colonize. But they are not alone, leaders emerged who will either help to unite and await the end of the darkness or simply consolidate their forces to prevent the few systems they controlled from falling into anarchy or worse.
Former allies were considered foes as motives were questioned. Man fought against man, battle-brother against battle brother, and the forces of Chaos and aliens fought them all. These forces each had their own agenda, their own purposes, and their own methods to establish control.




I wish I can claim the full intro but I was modified from a campaign run by Berks Warhammer Club.

As part of the campaign each player is to supply a short Bio on their forces commander and lieutenants. Due to the "friendly" nature the campaign is scheduled to run until September. Should be fun!!

So far the confirmed players are:
Dark Eldar
Chaos Space Marines
Chaos Deamons
Eldar
Necrons
Tau
Imperial Guard
Black Templar
possible Crimson Fist/Space Wolf Alliance
Orks

Stand by for Player intro's when bios are received.


New year....a new something

So I have decided to expand my blog. Not to sure the direction I will be taking but will mostly be an outlet for whatever rambling comes across my mind.

I have also joined "The Power Armour All Comers Open Challenge" hosted my Millest. You can follow my progress at his blog.
Millest's Mediocre Meanderings

Craftworld Mul-Girtab (Eldar) vs The House of Rilyn Vuz-Stra (Dark Eldar)

Well seems I have finally found tiem to get this blog rolling again. To start if off here is a Battle Report of a game played last week between Eldar and Dark Eldar..

---------------------------------------------

++BEGIN TRANSMISSION++
Sir, it seems the Intelligence reports was wrong. These attacks have not been caused by mere raiders.  A Dark Eldar Kabal has been raiding the nearby Imperial post and taking slaves as trophies.  We will hold them off to allow the workers to fall back to the city.  Sergeant Tithas, out.
++END TRANSMISSION++
The Space Marines prepared hasty defences and prepared to sell their lives.  The approaching Kabal could be seen over the horizon, their frenzied screams piercing the night air.   The air grew still, as portals appeared in the Space Marine lines. Steeling themselves to their fate , a voice echoed in their heads causing them to pause.
An Eldar Farseer step out, his hands leaving a glowing trail. "Sergeant, you have not to fear us. We come to help. I am Pathwalker Arahman of Mul Gir-tab, we have come to help. My brother has pillaged this sector long enough and must be bought to heel. Do not worry, Archon Drago O'Preto of Rilyn Vuz-Stra  has been expecting us."  
Steeling his gaze, Sergeant Tithas saluted the Farseer as his forces flowed around the beleaguered marines.

----------------------------------

Forces (1850)
Rilyn Vuz-Stra (Dark Eldar)
Archon
Incubi,
Haemonculi w/WW, Dark Gate
Grotesques w/Liquifier gun
Raider, Night shields, Flickerfield, Grisly Trophies
Haemonculi w/shard pistol, Flesh Gauntlet
Wracks, Arco(something) w/Hexrifle
Raider, Night shields, Flickerfield, Grisly Trophies
Trueborn, Shard carbines w/Splinter Cannon
Kalabite Warriors
Kalabite Warriors
Wyches w/Hydra Gauntlets, razor flails; Hecatrix w/P.Weapon
VenomBalde Fighter,

Craftworld Mul-Girtab, Black Consul: Squad Typhion (Eldar/Space Marine)
Farseer w/Doom, Guide, Fortune, Spirit Stones
Avatar of Kaela Mensha Khaine
Striking Scorpions; Exarch w/Stalker, Shadowstrike
in Wave Serpent w/S.Cannon, S.Cannon
Dire Avengers; Exarch w/PW&SS, Bladestorm, Defend
Dire Avengers; Exarch w/Dual Cats, Bladestorm, Defend
in Wave Serpeant w/S.Cannon, Missile
Rangers
Wraithlord w/Brightlanes, Sword, flamers
Wraithlord w/Starcannon, Sword, flamers
Tactical Squad, Missile, flamer
Sergeant w/PFist

Mission and Deployment
Seize Ground; Spearhead
Battlefiled

DE won the roll off, and elected to go second.








Eldar deploy all forces in their midfield. WLs flanking Avatar, with WS and Falcon on wither side. Scorpions decided to outflank. SMs combat squad and sat in swamp and Rhino.



Dark Eldar, held all in reserve except for the Haemonculi and their Raiders.










Turn#1
Eldar: Farseer guides Flacona nd Fortunes Avatar. Eldar forces advance. Eldar opened fire on the Raiders, but weapons were out of range (grr, Nightshields). Ranger managed to take out one raider :) was some lucky rolling (5 to hit, 6 to rend, 6 on chart).
Dark Eldar: Haemonculi and wracks climb out of the crater and advance behind the trees. Remaining Raider zooms forward towards the Eldar line, a some trees obscuring its sight. Wracks shoot art rangers but the make their cove save.

Turn#2
Eldar: Scorpions arrive for reserves and zoom in front of the ranger (blocking their fire arc *duh*). Farseer 'Guides' his WS and nothing is in range to fortune. Passing Wraitsight the WLs advance with Avatar in rear. Eldar open up on the raider and manage to knock off its weapon. (6 cover saves made!!) SM missile fires and misses (it does this for the rest of the game).
Dark Eldar: Voidraven and Reavers arrive from reserve and strafe the rangers shredding one on their fins. Wracks secure the objective, whilst the Haemo throws a Dark Gate at the WS, he gets a direct hit the Energy field weakening the blow. Grotesque surge forward and Haemo throws down another WW. The raider attempts to tank shock the WL but gets caught on the rhino (shock prow)

Turn#3
Eldar: Farseer 'Guides' the falcon and curses the Grotesque *Doom*. Scorpions charge out the WS and slaughter the Wracks. Falcon, WL, and Avatar advance behind the rhino. SM bolters wreck the Raider making a vehicle wall. The Grotesque shake off a hail of fire and lose one. Farseer's WS zooms over the water and shoots at the Void, but only stuns the crew.
Dark Eldar: Wyches, Archon, and Trueborn arrive from reserve. Archon and Trueborn take the WW close tot he Eldar, with Wyches assault the Scorpions, pulling one down. Archon and Incubi charge the Falcon managing to shake the crew. The Trueborn fire on the Avatar, but he manages to shake off the few wounds that get through. Grotesque attempt to liquefy a WL but fail to do any substantive wounds. The Reavers shred another ranger forcing them to fall back into the open and zoom towards the Voidraven.

Turn#4
Eldar: Farseer 'Guides' the WS as it zooms towards the Void. Rangers recover and run for cover. WLs charge forward as the Falcon skirts to the side, along with the Avatar they crash into the Archon and Incubi (this does not go well) Red DAs fire on the exposed Grotesque, leaving the Haemonc all alone. Scorpions and Wyches trade blows, with the Wyches taking out 3 to 2. (6 Wyches, 3 Scorpions at this point) Archon watches his Incubi get crushed around him and makes a tactical retreat. Blue DAs stun the Voidraven with a hail of shooting (It need to be AV11)
Dark Eldar: Warriors refused to come on the board. True born brace to the pending assault and unload at the Avatar with shard carbines and splinter cannons, inflicting one wound (So many 1's were rolled to wound). The Wyches pull down the Scorpions loosing one of their number (this went on longer then we both though, two whole turns)

Turn#5
Eldar: Farseer guides his WS, but it only stuns the Voidraven. Blue DA shoot at the Reavers bringinthem down to their last bike. Red DAs hustle over the closest objective, whislt SM fall back onto thiers. WLs advance roasting Trueborn and Avatar charges down the Archon. The Archon and Avatar go blow for blow, neither causing any wounds.
Dark Eldar: Warriors finally arrive and secure the far objective with the Wyches. The Avatar Archon battle continued with the Archon loosing his Shadowfield save (rule confusion so the Archon lived). The last Reaver slices through the Blue DAs to reach the Red DAs on the objective. Fuelled by rage he kills 8 DAs (2 Blue, 4 Red; was so horrible armour saves) Last Haemonculi charges the SM but fails to wound, ang gets his head crushed by the Sgt's powerfist.

Turn#6
The games was called at this point BUT the Archon and Avatar had one more round. Neither doing anything to each other!!
They both whiffe horribly, stupid shadow field!!!
*whew* need to add more pictures but it is getting late so will provide a link to the album instead.

Terrain for great justice!!!!!


Recently I have hit a gaming funk, so have switched to terrain and campaign design to keep my spirit high. After looking at my terrain making/painting tools I realised I need to update and jot down some tips. IMO the key to making good terrain is to have an idea and then let the creativity flow.

Bda does not have any dedicated hobby shops, so I tend to use a different approach.

Tools:
Large 2” paintbrush
Large 1” paintbrush
Scissors
Foamboard or cardboard
Gorilla glue
Spray paint
Spray glue and large bottle of Elmers
Spray varnish (matte)
Large pots of base colour paints (paint samples are good as they give enough paint at a reasonable price)
Cat litter (any cheap brand)

General Tips:
  • Use a notepad to plan the initial design: This is a great tool, as when the design changes (and they all change) you will have a base guide that can be followed and visually see the changes.
  • Paint large Surfaces: When painting a dry brushing large surfaces always use down ward strokes, this gives a natural (aka semi realistic) look to the weathering pattern.
  • Sparse use of metallic paint: Be wary of using too much metallic paint on a building it can sometimes be too much and detracts from the other building features. Of course, if the building is something industrial go crazy with the metallics.
  • Painting order: Basecoat, 1st highlight, 2nd highlight, wash and leave.
  • Cardboard + cat litter on one side + varnish on the other makes a very sturdy base.
 Stay tuned for the next few post. I will be going over specific projects I have built, with pictures this time.

1 degree of seperation

Last week was very interesting!!

I found out I had 4 aunts and a bunch of cousins I never knew! A semi-family hushed secret was unburied. It is quite a shock when one finds 'new' family members. Even more shocking when you have known some of them for years, and could not figure why they seemed familiar. It also helps bury the stories of people seen your "twin" somewhere you have never been.

Now my brain in in less of a spin I can get to some updates.

Why the Hate ?!?

What is with all the Space Marine hate?

One would think they are unbeatable, and/or one would think they are unbalanced.

The iconic image of the Space Marine has been around since GW came into existence. The boxy square shape, the defenders of humanity. How heroic is it for someone to shed his humanity and protect that same people that would consider him a mutant?

SM on the workbench
I for one love the Space Marine in all his flavours. You have the Ultramarines (Vanilla) jack of all trades, able to do anything to an average degree, whilst not being stellar in any field without many special rules. You have the Space Wolves (Rock Road) masters of smashing face and taking names, an all rounder that focus on the short range brute force approach; Vikings in Space. You have the Blood Angels (Chocolate) the excel at the assault, fancy toys that suit their needs, pretty boys with a dark secret. And finally you have the Grey Knights (Rocky Road) special rules every and and even more specialized toys, the elite of the elite.
Sharksmile's Wolves in Action

Many of the young players (and we all were young at some stage) are drawn into the hobby wishing to play the superhero, the defender of humanity. So may are drawn to the Space Marine as their first army. As they learn to play, they find their feet and develop a unique play-style. During this growth many change and get a new army. But will still keep their SMs around.
Yes, that did not end well for the Space Marines

As they play with their new army they see the SM in a new light, cold brutal and deadly, but for the few they also remember how is also feels to play a Space Marine. To know the pain deciding what to field on your list, the torment ans you can not afford a 'needed' (a.k.a. wanted) toy. The dread as you faced off against a horde and the certainty that you could win but it would be bloody.

Not to sure where this ramble went. :)


But we all still love our ice-cream, even if we have not had it in awhile. We as gamers need to be careful of the venom we have towards certain armies as it can dishearten and scare away new players. Lets start spreading the love.

Have you had any unwarranted hate recently?

Oooh, Shiny! Must have!!!

Last night I was painting some Striking Scorpions and while finishing the highlights I remembered why I was drawn to the unit. .The 5th edition models closely resemble a Predator, with their slightly bulky build and “dreads”  This got me to thinking how often do we choose a unit simply based on looks.  I will post some pictures of the scorpions when they are finished.

Here are some pictures to break up my scattered ramblings...

In my Eldar army I frequently use Dark Reapers and have found them to be very reliable.  They are also another model which I fell in love just by looking at them. The skull helmets and the bold armour contrast the usual smooth organic look of the rest of the Eldar army. My favourite configuration is Exarch with crack shot, Tempest Launcher.  In using unit I noticed a shift in my play-style, I would play more aggressive to  draw attention away from them as they 'reaped' carnage.

Dark Reapers












Does this choice effect our play style?  Or do we develop a play style based on our choice? What other units have you simple chosen based on their looks?

Battle Report - Eldar vs Tau (750)

Had a fun refresher battle with an old friend this weekend. The games was fun and had some very close moments. Even though I won, he said he had a good game and has vowed revenge.


Blogger Challange

I have challenged myself to update my blog every day for the next week. I oddly have a few articles in the draft from that I need to finish.

This "challange" is just to help/force myself to get some of my ideas written and posted.