Dark Eldar (Combined Arms) vs Necrons (Decurion Detachment) (2500 pts.)
 
From the memoirs of Archon Dragao, House Rilyn Vuz-Stra (House of the Forgotten Spider)
 
The Imperium outpost lay in ruins. Several small bunkers looked to still be intact. Hollow shells, but intact nevertheless. Several outlying buildings had not fared as well as their small, sturdy counterparts. Their walls and roofs having begun to collapse as centuries of storms battered them. The planet itself was pock-marked with craters. Some looked to be caused by meteorites while others bore the tell-tale signs of wars long forgotten. Altakhsas surveyed his forces as they moved single-mindedly. His nightscythe seeming to slice thru the sky nearly silently as he silently communicated with his troops on the ground. The Necron lord was no stranger to war. His forces had served him well for centuries. Their dedication and unwavering loyalty only served to increase his desire to conquer. Desire, such words were no longer meant to have meaning to one such as he and his kind. They were called soul-less, robots, automatons by their foes. Yet they were so much more. He had once cursed his metallic frame, as did many of his ilk. Now, he felt its power. Its invulnerable, crushing strength. He would have smiled if were able remembering all who had fallen before him. The countless generals and their armies crushed beneath the wave of destruction at his command was staggering. As he was pondering his latest battle, he noticed an alert incoming from one of the remaining satellites in orbit around the planet that his forces had commandeered. The alert had disappeared just as quickly as it had shown onscreen. Something had been there and now there was nothing. Ever the thorough commander, he checked data logs within nanoseconds. There… a tear in realspace had left the slightest trace for the sensors to pick up. He changed course and signaled his forces to be ready. They had guests. He wanted to be there to greet them when they arrived.
 
Realspace was always so very bright. Although it took fractions of a second for his senses to compensate for the oppressive glare, as a member of the Eldar race, everything they experienced was to the Nth degree. Part of which had led to the Fall. Their descent into debauchery was known throughout the galaxies. Into the material of the warp itself. Archon Dragao lounged on his latest toy, a custom built Tantalus, which he had acquired with no small sum of slaves as trade. As such, he needed to secure new slave labor to do his bidding, and keep him and his house supplied with pleasure from their pain. Pain which kept them looking ever youthful and vibrant. His warriors, always eager to please, for he was known to be generous with the bounty they captured on such raids, eyed the landscape for animal and humanoid alike. Such worlds were often husks. Left behind by the Imperium to rot. Some held pilgrims, or rejects from wars. Even bounty hunters had been taken to give of their life essences. His Craftworld kin would abhor the thing they had become. They opted to use soulstones to keep “She who thirsts” at bay. The Dark Kin of Commoragh preferred a much more, direct, means of prolonging the kiss of the void. Dragao looked over to the side of his ship to his latest Succubus, Felnadria, as close a friend of his consort Selani as could be in Dark Eldar society. She had recently lost in the arena to one of his Incubi and he had spared her life in exchange for servitude. Felnadri signaled that all was in readiness as they approached the abandoned colony. A shimmer on the horizon caught the eye of the Archon. A shimmer that seemed to spread, continuously taking up more and more of the landscape. Sitting up on his dais and absently reaching for his Huskblade, Dragao licked his lips in anticipation. Necrons. They were already here. For what purpose he could not begin to fathom. They had their reasons he was sure. They had no souls to speak of but they fought with a ferocity. They also made excellent slaves for the fighting pits, spare parts aside of course. The Haemonculi covens would pay dearly for Necron limbs to attach to their monstrosities. He sat back, again appearing almost to lounge despite knowing what he would soon face. Knowing all eyes were on him, he casually flicked his finger. The signal to bear down on the enemy. The signal to attack.
 
The Necrons were ready. Gauss guns flared, Tomb Blade bikers hurtled across the field. A canoptek spider and several hordes of scarabs skittered over the desolate ground. Wraiths undulated undaunted. Their speed fearsome to behold. Necron soldiers moved forward as one. Prepared to give their all for their commander. A Triarch Stalker loomed over all, its limbs keeping pace with the forces beneath it. The Praetorians and Immortals guarding it ready to deliver their deadly payloads. The Dark Eldar fired first, cutting down a unit of Tomb Blades with their precision volleys of focused fire. The remaining bikers returned fire and forced the venoms approaching them to evade their fire with spectacular mid-air maneuvers. As the Necrons pushed forward the Dark Eldar continued to fire volley after volley. Slowly whittling down the forces of the metallic wave of death that approached them. Tomb Wraiths fell to poison splinters from the Dark Eldar rifles and splinter cannons. Tomb Blades dove into the landscape, their bodies burnt by disintegrator rounds and filled with splinter fire. A troupe of Dark Eldar had secured a building just out of the Necron range of fire and were firing pot-shots at the approaching Necrons. The Wraiths, focused on reaching the lightly armored vehicles of their enemy, fell one by one until, crashing into a venom and spilling its passengers into the dirt they turned to attack the warriors that had jumped out. Only to have several dozen splinters pierce their armored skin and wreak havoc on their bodies. The Dark Eldar, ever rehearsed in battle tactics, moved their forces at the whim of their commander. Abandoning one flank to focus on another. His merest movements speaking volumes to their practiced eyes. The warriors that had captured the building experienced a short lived victory as a unit of Praetorians brought their guns to bear and the building came crashing down on them. Its once strong walls and bulwarks now standing as tombstones to those crushed underneath.
 
Dragao signaled, and mere moments later, Razorwing jets screamed onto the battlefield. Darklight flaring at the stalker. Undaunted, the stalker fired its own volley. Forcing the pilots of the jets into daredevil dodges to evade not only the incoming fire but each other. One of the jets was not so lucky. Necron troops on the ground had located a Skyfire Nexus and were able to home in on the jet with their sky shredding firepower. Bringing it down in a smoking fireball of metal. The Necrons continued their advance, their Commander signaling that he was almost in range of the battle. Bolstered, the Necrons fired volley after volley. Trying to restrain the subtle but deft movement of the Dark Eldar vehicles. The Dark Eldar gunners firing continuously despite barrel rolls and turns that would have dislodged members of lower races from their seats. The battle continued to intensify as the forces drew ever closer. The Necrons keeping pace despite having lost several key units to their forces. The Dark Kin celebrated a pilot as he eliminated the Necron Spider, and another devastated the horde of scarabs that were approaching them A Ravager went up in flames as Praetorian fire hit the fuselage. The Triarch Stalker, limping yet pressing forward, turned its cannon toward the approaching Raiders, keen to prevent them delivering what was sure to be a deadly payload, only to explode in a mushroom of fire and smoke to a shot from one of the Razorwing lances. The Dark Eldar seemed to press this advantage, moving all of their remaining vehicles closer to the Necron flank. Incubi jumped over the side of their Raider, rushing into the Necron warriors ahead of them. A second group sped off towards the Necron line at the behest of their commander, following orders to the letter lest they find themselves in the fighting pits. With a nod, a unit of warriors in a Venom sped off behind them to secure whatever objective their Lord decreed.
 
Dragao pointed toward the Necrons and his pilot increased speed. Narrowly missing the squad of Praetorians with the huge scythes on the side of the Tantalus. Behind enemy lines now he was taking a risk. Still, he relished such opportunities. His new toys were eager to get involved in the fray. Hulking monstrosities, the Grotesques were his favorite accompaniment into battle. Obedient, ridiculously strong and expendable. They were perfect engines of destruction. Hearing a near silent hum, Dragao looked up and smiled. An approaching Night Scythe. It flared several times and before he knew it several formidable looking Necrons stood on the ground before him. One of their number, obviously the enemy Commander, turned to face him and brought his weapon to bear. Dragao motioned and the Tantalus pilot brought the huge vehicle into a spin, narrowly avoiding the blast from the weapon. His smile widened into a grin as he noticed a small group of Necrons hunkered over a Skyfire Nexus. His pilot did not wait for the command and opened fire, disintegrator shots tearing them to shreds. The battle raged all around. Eldar and Necron alike falling. Some Necrons attempted to rise again only to be struck down by the Dark Eldar. The two commanders saw only each other. Dragao sent his pack of Grotesques raging into the Lych Guard surrounding Altakhsas. Their liquifiers dissolving several of the elite guard down to puddles of bubbling metal. Felnadri, looking to impress her new Archon, leapt to the challenge of the Necron Lord. Her movements sure and precise. Deadly and lithe, she approached at a run, circling ever closer amidst the turmoil of combat. Altakhsas drew back his blade, then suddenly released hundreds of tiny mind-shackle scarabs towards Felnadri. The confused look on her face would have been humorous had it not meant her end. She was cut down mercilessly with one fell stroke. Shrugging, Dragao turned to meet Altakhsas, his Huskblade leaving the remaining Lych Guard in smoking heaps of blackened metal as the Grotesques loomed over his shoulder. Altakhsas surveyed the battlefield. Scanning and re-scanning he noted that his forces had lost, and lost again. He opted to be prudent and began the teleportation sequence to return to his Night Scythe above. He would not leave unscathed however. He would hold onto this loss and ponder over it. Memory whirling to determine where he had gone wrong.
 
Dragao sat once again on his dais. The loss of Felnadri was a minor one. There were hundreds if not thousands more where she came from. Obviously she was of inferior stock. He was tempted to have her remains brought with him back to Commoragh to have her “reborn”. Deciding she may be worth the effort, he had her carcass tied over the side of the ship. At the very least his consort Selani may feel some modest amount of gratitude towards him for that small recognition. After all, he wasn’t completely soul-less. Several Raiders had come thru the Webway to deliver the scrap Necron bits to his Haemonculous coven. They would serve him well in the years to come. Robotic limbs needed so much less maintenance than flesh.
 
Notes:
All in all it was a very good game. Necrons are tough and hit hard. Dark Eldar as much as I love them have paper-thin vehicles of speedy death. This actually saved the game for me as I had to contest an objective and claim two others with troops and HQ. I think our friendly neighborhood Necron player has something in store for me in our next game and I look forward to it!

Eldar Craftworld background




Craftworld Mul-Girtab - “Their heads touch the sky, their terror is awesome and their glance is death”



Symbol:
Colours: Skull White, Lich purple; Aspect warriors follow tradition colouring patterns. Force includes an heavy presence of Striking Scorpions and Warp Spiders,

History:
During the Fall Craftworld Mul-Girtab was fleeing most of its citizens gripped in the initial madness and blood letting. They were hurled tumbling into the warp and pushed into a remote corner of the galaxy. Their sister fought brother, father fought wife and Mul-Girtab paid a heavy price. Far removed from their kin, Mul-Girtab began to colonize suitable worlds, a created various closely linked offshoot exodite communities.

As the communities grew, the wreckage and ruins of the craftworld were reclaimed. Due to the extended absense the Wraithbone forests had claimed vast areas of the craftworld. It was here the first Pathwalker was when a spirit scorpion stung a salvager. Putting him into a coma state, after 2 months he emerged reforming the society as Pathwalker Ci-caedr'aer . Setting them along their new found chosen Path, a path of deception, mixed honour and refined justice.

Each House world was defined by a specific task and sits as an equal on the Guiding Council. The council is overseen by She Who Guides, and it members elected by each worlds citizens. Mul-Girtab as a craftworld is known for its honor and secrecy, and has never reneged on an agreement with others, or dealt with them unfairly.

Mul-Girtab tactics revolve around deceptive ploys clearing enemies from the field swiftly and distracting reinforcements. Aspect Warriors are used to strike at the enemy’s weak points providing crippling blows, whilst other elements draw fire. IF the enemy is too strong preemptive strikes will be deployed to hamper the enemy whilst a Ci-can'a is mustered. All elements willing to die, as the future has no shadow to them.

Pathewalker Arahman currently leads Mul-Girtab as the continue along their Path. Mul-Girtab is currently reeling from loosing a world to Khronanus the Black-Hearted, Chaos Undivided Champion.
Autarch Yal-adrin - Harmonious Battle

Known Named Characters:
Farseer Arahman
Farseer Onetsa
Autarch Yal-adrin
Autarch San-shesh – Female (Swooping Hawk Wings)
Autarch Adzimehmed (Warp Spider Generator)
Exarch Tanorath (Striking Scorpions) Biting Blade
Exarch Danelon (Striking Scorpions) Scorpion Claw
Exarch Ta'ali (Howling Banshees)
Exarch Fisnes (Dire Avengers) Dual Shurican Catapults
Exarch Throezara (Dire Avenger) Power Weapon & Shimmer shield
Warlock Altin (Embolden) previous path Dire Avenger
Warlock Mitore (Embolden, Witchblade) previous path Striking Scorpion
Exarch Re-ther (Warp Spider) Dual Spinner & Powerblades
Exarch Ty'lion (Warp Spider) Spinnerette
Exarch Rennes (Dark Reaper) Tempest Launcher


What sort of government runs this society?
This society is run by a council following the path of Harmony and Hostility. The council is chaired by a Farseer, selected as the “She” Who Guides or Pathwalker, the other members of the council are selected from the satellite worlds and craftworld. Each Farsser and Autarch selects a replacement after serving for a period no less than 100 years. At the end of this time, during which his successor has been recognized, and trained thoroughly, in how best to manage the craftworld, he ascends to an inner circle of as a potential next offering to the Avatar

What sort of people are they in terms of relations to others?
Mul-Girtab as a craftworld is known for its honor and secrecy, and has never reneged on an agreement with others, or dealt with them unfairly.  Generally, it has stable relations with others as a result, though its enemies know no respite, and alliances are mostly made as a joint military venture, these ventures are often to only sort if it benefits Mul-Girtab. The craftworld's Houses sometimes engage in some trade with others.

Who do they interact with?
Mul-Girtab generally covertly interacts with the Imperium, the Tau, certain Space Marines (Black Consuls & Desert Tigers) and other Eldar.  Tyranids, Orks, the forces of Chaos are all to be shunned.  The Adeptus Sororitas and Grey Knights are generally not to be trusted as allies, though will engage a common enemy unbeknown in such a manner that the aid of the Eldar is never discovered. They have “adopted” some surviving member of the Black Consuls and have allowed them use of one of their worlds.

What sort of beliefs guide their culture?
The culture is guided by a deep sense of honour, refined justice and respect. The society is governed by strict adherence to the Paths of the Eldar and the social norm is always to seek out the best way to improve. Disputes are settled by a tribunal of peers, whose decision is final. More serious matters are sometimes settled in the “Arena” battles are never to the death.

How large is this society?
Mul-Girtab is a single craftworld, with four satellite worlds, with a population of about 100 million.
Each world is designated to a function such as war craft, argicultutral, culture with additional functions in aiding the support systems of Mul-Girtab. A fifth world was recently lost in a Chaos execuriosn, the citizens sacrificed to the Dark Gods.

How much wealth is available to this society?
The society as a whole is fiercely independent and strives to provide everything needed for its maintenance without dependence on outside sources.  Its equipment and shrines are lovingly maintained, but the society as a whole is not exceptionally wealthy, valuing merit above material possession.  This means that trade between themselves and other Eldar is executed as necessity dictates.

What sort of environment does this society exist in?
The society is contained between the craftworld and satellite planets. Mul-Girtab is designed as a spacious forest wonderland, with each world having its own webway contained in the Heart Wood. Each world contains a smaller Heart Wood, linking to the other world and craftworld through a single webway with many paths. Besides its primary function, each world is designed, to be semi-sef sufficient as they serve as training grounds and in addition to additional functions. Much of the external commerce between Mul-Girtab is performed using the Houses as intermediaries.  As a result, the Houses are designed as both military and metropolitan areas of varying major portions, with a large area given over to shrines specific to the particular House in question.

How do smaller units of this society relate to the whole?
Mul-Girtab behaves as a fractured nation, each satellite world is treated as an equal.  The balance of power is held because most of the trade and defense of Mul-Girtab occurs through the actions of the sister worlds.  These are ruled by the members of the Inner Council who are subject to the will of the Path, who is always chosen from the council of Mul-Girtab.  The Council members form their own the Houses of Path whose members choose their successors from civilians of Mul-Girtab, though usually these will be civilians who have had extensive dealings on a particular world.

Army Philosophy -
Mul-Girtab place a premium on infantry with other elements serving supportive roles. They utilize preemptive strikes, whilst harassing the remaining elements of their enemy. The enemy is given varies feigns and lures never know which to be a true retreat. A favourite tactic is to retreat, then swiftly turn crippling the enemy in one blow. The tactics involved will be typical to the closing of a scorpions claw, focus on the claw and you will not notice the tail. Each part as deadly as the next.

Back from the dead with a Battle Report

The BLOG/PLOG is back from the dead. A new format will be used gopin forward. the local gaming group will all be contributing stories, battle reports and content.  Running ablog (solo) can be like a 3rd job, so I asked for some assistance and they all have come through. Look forward to more weekly content.

Out local "friendly" Necron player has been wiping the tables with his new army. Here is one of his battles, this battle was VERY close and was won by a last turn push at the objectives. The SM player Lord Laude did not have his new codex, so a rematch is being planned.