Sibling Rivalry - Eldar/DarkEldar Battle

Sorry for the late post on this game.  The game was held two weeks ago between myself and the Dark Eldar player.  We both know it was going to be a brutal game and did not pull any punches.  We decided on 3000 Combined Arms with multiple detachments and no allies.  I went fo ra themed list as I had just finished painting Karandras and "had" to field him.

In the end Eldar won, by using a two new units (Vyphers and Swooping Hawks)

Eldar List
Detachment #1
Farseer
4x Warlocks
6x harlequins (DJ, SS, 2 fusion pistols)
10 Guardians w/Scatter laser (warlock was attached)
9 Rangers
2x Vyphers (SC/SC)
2x War Walkers (SL/EML)
Falcon
Wraithlord (BL/EML)
Detachment#2
Autarch
Karandras
5 x Striking Scorpions (Exarch w/Biting Blade)
5 x Striking Scorpions (Exarch w/Claw)
10 x Striking Scorpions (Exarch w/Chainsabres)
5x Dire Avengers (Exarch w/PW/SS) – Wave Serpeant (SL)
5x Dire Avengers (Exarch w/twAC) – Wave Serpeant SC)
6x Swooping hawks (Exarch w/Sunrifle)
4x Dark Reapers (Exarch w/EML-flak)
Night Spinner


Turn 1
Dark Eldar seize the Initiative and ‘steal’ first turn.  The War Walker scout ahead and move into cover of the ruined administration building to support the rangers. Advancing along the flank the DE open un on the Harlequins in the alien foliage killing 3 and stun the Night spinner. 

Eldar retaliate and destroy one Ravagers and stun a venom. Vypher and Dark reapers open on the DE bikers killing all but 1 (who refuses to break and flee). Harlequins advance forward. Eldar psychic phase is effective in getting off a few buffs.

Turn 2
Dark Eldar have a very effective reserve roll with all units showing up.  One Raider attempts to deep strike in the back field but mishaps (due to skimmer’s shape) and is out into on-going reserves. DE fire on Guardians and manage to kill 2, as the hunker down in the ‘alien foliage’.  Falcon is stunned but does not crash and burn.

Eldar reserves arrive. Hawk deep strike into DE back filed, Scorpions appear on left flank and Eldar battle line, Autarch runs to support Guardians line.  Vyphers and WS move around the admin building and destroy bikes on the way.  Walkers shot and only mange to stun the Void bomber. Eldar shooting sees one more Ravager destroyed, 1 venom and Archon’s raider destroyed. Guardians worry about pending Archon assault.

Turn 3
Dark Eldar raider deep strikes in back field and fires on rear armour of the Falcon doing nothing. Void Raven leaves the battlefield on a bombing run killing 2 scorpions as it leaves air space. Archon and Grotesque guard open on the Guardians but fail their charge by 0.5” (rolled a 3, and rerolled another 3 in difficult terrain; the new -2” is oddly powerful) DE beastpack and warriors surround the Swooping Hawks in the backfield ruins and dwindle the number to 3.  Scorpions take heavy causalities to all squads and all manage to hold.   Wyches fail to assault Scorpions due to terrain. 

Eldar shoot at backfield raider, and sadly released its Incubi =( last Ravager is wrecked and one lone venom survives Eldar shooting. Karandras moves to assault Archon as other Scorpions assault anything in reach.  With no challenge Karandras and the Archon trade blows, the Autarch failing to reach the combat to provide support. The resulting combat sees the Archon die to and Karandras takes 2 wounds.  Scorpions kill True born and other squad is killed by Wyches. Lone scorpion was over number 4-1 lol. Dark reapers open on the Incubi and reduce their number as the Warlocks charge in. 1 warlock survives to stall the Incubi but runs in fear! The rest butchered by the Klaivex.

Turn 4 At this point the game is called, but we play on to see “what if”...
DE shooting was ineffective. Void Bomber arrived back on board and after shooting full payload at ‘rear’ armour of the Falcon manages to only stun it. (both of us laugh) Incubi fail their 3” charge.  We both laugh and pack up our armies. 

Thoughts
Overall it was a fun game. Eldar seem abit overpowered and have TOO much shooting.  Was not trying to build a shootie list but somehow ended up with a crap-load of shooting. Guardians are not bad, once buffed up they become hard to shift, even more than rangers.  The Serpeant Shield can be overly abused, if the tank isn't getting shoot at, you turn it into an offensive gun boat. I think I will add in my own house rule of a 1 turn charge period.  I will be trying this infiltrator heavy list again. The addition of the Vyphers took my opponent by surprise he was not prepared for the torrent of firepower they could dish up and their mobility.  Though I would trade my Vyphers for his Venoms if I could. Swooping Hawks are very good now, almost TOO good the new Herald of Victory rule makes them a very accurate deniel unit. The amount of shoots they can unload for their cost is good, Eldar version of the Land Speeder (though allot more fragile with AV10 open topped)

I can see why Eldar don't have an assault vehicle, between the shooting specialist and CC specialist it would not be fair to most opponents. And I need more Scorpions

Random Ramble on Terrain - bunkers on the cheap

Been an interesting couple of weeks.  The "gaming" bug has bitten hard, as has the modelling bug.

Looking around I noticed I had some cardboard holders that were itching to be made into some gaming terrain.  Since my gaming group has all broken our 7th edition cherries, we need new terrain to 'shake' things up.  

The shapes were good for bunkers or some building structure. After a few months of thinking I settled on bunkers.  Going through the bitz box(es) I scavenged a few items and settled in to work. 

Roughly 6 hours I was were done and still had the weekend left to spare.  Whilst not 100% satisfied, I think they will make a nice addition to our growing terrain collection.

Front View
Rear View - Bunker Doors
 Not bad for "free" terrain that cost nothing but some time.  Attempted to make each bunker unique.

Items used:

  • Cardboard Packaging
  • Cat litter
  • Plasti-card
  • Foam-core Board - the black kinda (its is sturdier than the white btw)
  • Spare Bitz

Terrain for the Gaming gods!

First 7th Edition Game

Finally got my first game in the 7th edition!  Was a game against my old padawon and his Necrons.  Eldar vs Necrons old nemesis prepare to settle and age old debt.

Mission:
Maelstrom Cloak and Dagger,  Each player draws three (3) TOs and keep them secret from opponent.  Once a TO is achieved the player draws until they hold.  VP total tallied at the end of the game.

My Army List:
Farseer
5 Striking Scorpions w/Exarch (chainsabers)
5 Striking Scorpions w/Exarch (Biting Blade)
10 Dire Avengers w/ Exarch
-WS w/BL
5 Dire Avegers w/Exarch
-WS w/SL
5 Rangers
1 Crimson Hunter
5 Dark Reapers w/Exarch (Missile launcher)
3 War Walkers (SL/BL, SL/SC/SL/EML)
Fire Prism

Necrom List:
Necron Lord
Cryptex
5 Lychgaurd (HB/Shild)
3 Cantopek Wraiths
10 Warriors
10 Warriors
Monolith
DoomsDay Ark
Annihilation Barge 
C-tan Shard

Psychic Powers:
Doom
Guide
Mind War
Fortune

Pre-Game:
1st game on the new edition!  Physic force against none psychic opponent, should be interesting No bonus to Deny-The-Witch but has the chance.  Necrons will be a tough, nut to crack very durable troops and firepower.



Deployment Necron - Necrons warriors drop hold two objectives (#1 & #4) with Ark on the left, scarabs on right flank.  Lord and Lychguard hold the rear.  Monolith, C’tan and Wraiths held in reserve.
Deployment Eldar - Farseer rides in WS with 5man DA squad.  WS with 10 DA deploy near obj#5. FP deployed on left and WW deployed on right flank.  Scorpions deploy on the blind side of the bastion (obj#3), rangers infiltrate on objective #2Crimson Hunter, Scorpions (CS) held in reserve.

Turn 1
Necrons advance. Ark shoots at FP, FP doesn’t Jink but shot goes wide and doesn’t cause damage.  Scarabs advance up their flank toward obj#6. 

Eldar forces spread out. Farseer and DA debus to secure flank against scarabs.  Farseer cast Doom on the scarabs, Fortunes his squad.  Guide is denied on the FP.  FP shoots and fails to damage the Ark. WW open up and kill the scarabs and stay in the open (forgot about Battle Focus).  DR attempt to shoot the DA but don’t penetrate its shields (forgot they had Night Vision)

Turn 2
Monolith arrives from reserves and deep strikes into the Eldar backfield, but mishaps and redeployed placed to the Necron backfield.  C’tan arrives and reinforces the warriors holding obj#1.   Wraiths phase into existence in front of the DR.  Cryptex opens a portal and appears in the Eldar backfield, Lord and Lychguard reappear with Cryptex. DA shoots the middle ‘dilapidated’ bastion and causes a catastrophic breach, 4 Scorpions survive and pass pinning check.  AB unloads on the WW destroying 2, WW with BL survives.

Crimson Hunter arrives from reserves and zooms to get a clear shot the DA, whilst scorpions appear in the ruins by obj#4.  Eldar backfield moves to engage the Necron Lord and bodyguard. FP moves to get a clear shot on the DA. Scorpions hunker in ruined bastion.  Psyhcic phase sees the Necron Lord Doomed, DA guided and fortuned for the pending assault. Combined fire kills the Necron Lord but he revives.  DR put kill one Wraith. Rangers fail to do anything.  WS (SL) wrecked the AB.  Crimson hunter removes one hull point the DA as Scorpions assault from the ruined bastion.  Scorpions destroy the DA and hunker down in the alien ruins.

Turn 3
Monolith and Warriors  shoot at Scorpions near obj#4 failing killing all but the Exarch.  Necron lord and Cryptex attempt to scare the Farseer but the unit holds.  Cryptex attempts to terrify the DA but they pass their leadership check and hold obj#5.  Warriors move forward to counter the Scorpions and Crimson Hunter.  Wraiths assault the Dark Reapers, killing one 2 and suffering one wound.  Necron lord is killed by Overwatch fire before he can assault, but gets back up.

Scorpions move toward obj#1 and lone exarch moves to assault obj#6.  Psychcic phase sees Lord’s mental processes interrupted by the Farseer (Mind War).  Eldar backfield unloads on Necron Lord and Cryptex killing them again, only the Lord gets back up!  FP moves and fires at the Monolith doing nothing.  Scorpion Exarch assaults and slays the warriors on obj#4 and falls back to claim it.  DR fail to wound the Wraiths losing one of their own.

Turn 4
Necron warriors secure obj#1 and move to counter the Exarch on obj#4.  Monolith moves to get a clear shot on FP.  Lord moves to assault the lone WW.  Monolith shoots the Scorpions failing to wound any.   Necron Lord assaults the WW and is taken down by overwatch fire! DR are killed by the Wraiths and move toward the FP.  Warriors and C’tan shoot at Crimson hunter stripping off one Hull point.

Eldar WS (SL) move to grab obj#6. Ranger sit on obj#2. Crimson hunter forgets to move (so was hovering).  Lone Exarch moves to assault Warriors on obj#1 but is killed by Overwatch fire.  Scorpions assault the monolith, doing nothing.  Farseer Dooms the Wraiths and Guides DA on obj#5.  Necron Lord is finally laid to rest, but gets back up AGAIN.  The Wraiths are killed before they could do anymore damage.

Turn 5
C’tan and Warriors hold obj#1 as Monolith shoots the FP, rangers and Crimosn Hunter.  Necron Lord moves to assault the DA w/Farseer and is killed by Overwatch fire.  Lord does not revive!
Eldar move to secure obj#1 and obj#4.  Farseers cast Guide on FP and it finally destroys the monolith.  Crimson hunter shoots Warriors on obj#1 removing the Necron hold.  Scorpion Exarch assaults the C’tan, fails to wound and is butchered by the return combat.

Turn 6
C’tan moves to shoot the Crimson hunter but misses. Eldar focus fire and bring down the C’tan. 



End-Game
Necron - 9 VP / Eldar - 13 VP

Post Game Thoughts

Whoa! A very fun and challenging game.  Cloak and Dagger is an interesting twist on Maelstrom.  A very secretive mission should be fun due to the unknown factor as opponent starts to do random things and makes allot of "what are they doing" moments.

Eldar seem to have not changed much in the new edition, Jink+Holofields = Happy days 3+ cover saves for most vehicles is almost too good. The Psychic phases is different, but balanced.  I found myself using 3-4 dive for most WP1 powers, and almost suffered Perils-of-the-Warp each time.  I actually got off less then in the 6th with failing the WP generation rolls even on 3 dice.  First game incorporating a few MSU units and still need to get the feel for them.  Not as durable, so was making allot of leadership checks.

Rules we Got Wrong

  1. DA had 4 Hull Points not 3 (did not have FAQ near); 
  2. Slow to declare Jink before opponent rolled to hit;