Return to Vogen - Turn 2



Now the campaign is starting to get heated.

Turn 2 approached, the teams were getting thirsty for blood and territory. Everyone is surging toward the palace to claim it's secrets as their own.





Pending Battles @ 1000 points
Blue vs Orange vs Yellow
Green vs Purple
Grey vs Nid




 
 The skyline of the city burns, explosions are heard in the distance. The battle rages on.
 
 
Turn #2 - Final
 


DE/GK8
Nid/CF4
AM/D 12
T/N1
DA/NL8
BT/CSM10
E/SM/N14
 

Return to Vogen - Turn 1



Explosions ripped through the silence of the night, awakening to scream the citizen of Vogen hide under their beds as thier homes were once again under attack.Each army driving into Vogen, citizens running in terror as the armies claimed territory.  Hearing the population screams the Imperial Guard reinforced the Railway-lines to help with the securing escape routes out of the city. 



Turn 1 - Movement



DE/GKmove to Gibbet Hill and Imperial Senate House
Nid/CFmove Hab Delta and Hab Gamma
AM/D move to Railhead terminus and Railhead Depots
T/Nreinforce breach point in the wall
DA/NLmove to Arbites Precint and Administrative Quarter
BT/CSMmove to Guns and Snipers Alley
E/SM/Nmove to North Road Gate and Palace Grounds




As the sun rose over the horizon the city dwellers trembled whether in fear or joy was yet to be determined.
Turn 1 - Final


DE/GK6
Nid/CF2
AM/D 6
T/N0
DA/NL6
BT/CSM4
E/SM/N8

 
A very quiet start the the campaign as forces move to establish beach heads.

Return to Vogen - Introductory Campaign

In the past few months the gaming club has doubled in size.

I thought the best way to introduce new players (and old) to the new rules would be a campaign. So, after some pondering a Team Campaign was formed.  Each new players would be teamed with an experienced player as they attempt tp claim an old Imperial city.

The GW Vogen Campign was choosen as the first "Introductory" campaign. The rules are simple and easy to follow.  The teams were drawn as random and there are some intersting combination. It is a good thing it's not a fluff campaign!.

Wit the names randomly chosen the forces musters and breached the walls of the city. Most breached the various fortification around the city. As we had am (imperial Guard) Astra Militarium player he was allowed to claim the Cadian HQ.

The forces invlioced int he campaign cinsist of:
Dark Eldar + Grey Kinghts - Grey
Tyranids + crimson Fist - Red
Astra Miltarium + Daemons - Orange
Tau + Necron - Purple
Dark Angels + Night Lords - Green
Black templars +Chaos Space  Marine - Blue (Light Blue)
Eldar + Space Marines + Necron - Yellow




It was a goof thing this is a friendly non-fluff campaign :) so many heretical alliances.


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