First 7th Edition Game

Finally got my first game in the 7th edition!  Was a game against my old padawon and his Necrons.  Eldar vs Necrons old nemesis prepare to settle and age old debt.

Mission:
Maelstrom Cloak and Dagger,  Each player draws three (3) TOs and keep them secret from opponent.  Once a TO is achieved the player draws until they hold.  VP total tallied at the end of the game.

My Army List:
Farseer
5 Striking Scorpions w/Exarch (chainsabers)
5 Striking Scorpions w/Exarch (Biting Blade)
10 Dire Avengers w/ Exarch
-WS w/BL
5 Dire Avegers w/Exarch
-WS w/SL
5 Rangers
1 Crimson Hunter
5 Dark Reapers w/Exarch (Missile launcher)
3 War Walkers (SL/BL, SL/SC/SL/EML)
Fire Prism

Necrom List:
Necron Lord
Cryptex
5 Lychgaurd (HB/Shild)
3 Cantopek Wraiths
10 Warriors
10 Warriors
Monolith
DoomsDay Ark
Annihilation Barge 
C-tan Shard

Psychic Powers:
Doom
Guide
Mind War
Fortune

Pre-Game:
1st game on the new edition!  Physic force against none psychic opponent, should be interesting No bonus to Deny-The-Witch but has the chance.  Necrons will be a tough, nut to crack very durable troops and firepower.



Deployment Necron - Necrons warriors drop hold two objectives (#1 & #4) with Ark on the left, scarabs on right flank.  Lord and Lychguard hold the rear.  Monolith, C’tan and Wraiths held in reserve.
Deployment Eldar - Farseer rides in WS with 5man DA squad.  WS with 10 DA deploy near obj#5. FP deployed on left and WW deployed on right flank.  Scorpions deploy on the blind side of the bastion (obj#3), rangers infiltrate on objective #2Crimson Hunter, Scorpions (CS) held in reserve.

Turn 1
Necrons advance. Ark shoots at FP, FP doesn’t Jink but shot goes wide and doesn’t cause damage.  Scarabs advance up their flank toward obj#6. 

Eldar forces spread out. Farseer and DA debus to secure flank against scarabs.  Farseer cast Doom on the scarabs, Fortunes his squad.  Guide is denied on the FP.  FP shoots and fails to damage the Ark. WW open up and kill the scarabs and stay in the open (forgot about Battle Focus).  DR attempt to shoot the DA but don’t penetrate its shields (forgot they had Night Vision)

Turn 2
Monolith arrives from reserves and deep strikes into the Eldar backfield, but mishaps and redeployed placed to the Necron backfield.  C’tan arrives and reinforces the warriors holding obj#1.   Wraiths phase into existence in front of the DR.  Cryptex opens a portal and appears in the Eldar backfield, Lord and Lychguard reappear with Cryptex. DA shoots the middle ‘dilapidated’ bastion and causes a catastrophic breach, 4 Scorpions survive and pass pinning check.  AB unloads on the WW destroying 2, WW with BL survives.

Crimson Hunter arrives from reserves and zooms to get a clear shot the DA, whilst scorpions appear in the ruins by obj#4.  Eldar backfield moves to engage the Necron Lord and bodyguard. FP moves to get a clear shot on the DA. Scorpions hunker in ruined bastion.  Psyhcic phase sees the Necron Lord Doomed, DA guided and fortuned for the pending assault. Combined fire kills the Necron Lord but he revives.  DR put kill one Wraith. Rangers fail to do anything.  WS (SL) wrecked the AB.  Crimson hunter removes one hull point the DA as Scorpions assault from the ruined bastion.  Scorpions destroy the DA and hunker down in the alien ruins.

Turn 3
Monolith and Warriors  shoot at Scorpions near obj#4 failing killing all but the Exarch.  Necron lord and Cryptex attempt to scare the Farseer but the unit holds.  Cryptex attempts to terrify the DA but they pass their leadership check and hold obj#5.  Warriors move forward to counter the Scorpions and Crimson Hunter.  Wraiths assault the Dark Reapers, killing one 2 and suffering one wound.  Necron lord is killed by Overwatch fire before he can assault, but gets back up.

Scorpions move toward obj#1 and lone exarch moves to assault obj#6.  Psychcic phase sees Lord’s mental processes interrupted by the Farseer (Mind War).  Eldar backfield unloads on Necron Lord and Cryptex killing them again, only the Lord gets back up!  FP moves and fires at the Monolith doing nothing.  Scorpion Exarch assaults and slays the warriors on obj#4 and falls back to claim it.  DR fail to wound the Wraiths losing one of their own.

Turn 4
Necron warriors secure obj#1 and move to counter the Exarch on obj#4.  Monolith moves to get a clear shot on FP.  Lord moves to assault the lone WW.  Monolith shoots the Scorpions failing to wound any.   Necron Lord assaults the WW and is taken down by overwatch fire! DR are killed by the Wraiths and move toward the FP.  Warriors and C’tan shoot at Crimson hunter stripping off one Hull point.

Eldar WS (SL) move to grab obj#6. Ranger sit on obj#2. Crimson hunter forgets to move (so was hovering).  Lone Exarch moves to assault Warriors on obj#1 but is killed by Overwatch fire.  Scorpions assault the monolith, doing nothing.  Farseer Dooms the Wraiths and Guides DA on obj#5.  Necron Lord is finally laid to rest, but gets back up AGAIN.  The Wraiths are killed before they could do anymore damage.

Turn 5
C’tan and Warriors hold obj#1 as Monolith shoots the FP, rangers and Crimosn Hunter.  Necron Lord moves to assault the DA w/Farseer and is killed by Overwatch fire.  Lord does not revive!
Eldar move to secure obj#1 and obj#4.  Farseers cast Guide on FP and it finally destroys the monolith.  Crimson hunter shoots Warriors on obj#1 removing the Necron hold.  Scorpion Exarch assaults the C’tan, fails to wound and is butchered by the return combat.

Turn 6
C’tan moves to shoot the Crimson hunter but misses. Eldar focus fire and bring down the C’tan. 



End-Game
Necron - 9 VP / Eldar - 13 VP

Post Game Thoughts

Whoa! A very fun and challenging game.  Cloak and Dagger is an interesting twist on Maelstrom.  A very secretive mission should be fun due to the unknown factor as opponent starts to do random things and makes allot of "what are they doing" moments.

Eldar seem to have not changed much in the new edition, Jink+Holofields = Happy days 3+ cover saves for most vehicles is almost too good. The Psychic phases is different, but balanced.  I found myself using 3-4 dive for most WP1 powers, and almost suffered Perils-of-the-Warp each time.  I actually got off less then in the 6th with failing the WP generation rolls even on 3 dice.  First game incorporating a few MSU units and still need to get the feel for them.  Not as durable, so was making allot of leadership checks.

Rules we Got Wrong

  1. DA had 4 Hull Points not 3 (did not have FAQ near); 
  2. Slow to declare Jink before opponent rolled to hit;