Sibling Rivalry - Eldar/DarkEldar Battle

Sorry for the late post on this game.  The game was held two weeks ago between myself and the Dark Eldar player.  We both know it was going to be a brutal game and did not pull any punches.  We decided on 3000 Combined Arms with multiple detachments and no allies.  I went fo ra themed list as I had just finished painting Karandras and "had" to field him.

In the end Eldar won, by using a two new units (Vyphers and Swooping Hawks)

Eldar List
Detachment #1
Farseer
4x Warlocks
6x harlequins (DJ, SS, 2 fusion pistols)
10 Guardians w/Scatter laser (warlock was attached)
9 Rangers
2x Vyphers (SC/SC)
2x War Walkers (SL/EML)
Falcon
Wraithlord (BL/EML)
Detachment#2
Autarch
Karandras
5 x Striking Scorpions (Exarch w/Biting Blade)
5 x Striking Scorpions (Exarch w/Claw)
10 x Striking Scorpions (Exarch w/Chainsabres)
5x Dire Avengers (Exarch w/PW/SS) – Wave Serpeant (SL)
5x Dire Avengers (Exarch w/twAC) – Wave Serpeant SC)
6x Swooping hawks (Exarch w/Sunrifle)
4x Dark Reapers (Exarch w/EML-flak)
Night Spinner


Turn 1
Dark Eldar seize the Initiative and ‘steal’ first turn.  The War Walker scout ahead and move into cover of the ruined administration building to support the rangers. Advancing along the flank the DE open un on the Harlequins in the alien foliage killing 3 and stun the Night spinner. 

Eldar retaliate and destroy one Ravagers and stun a venom. Vypher and Dark reapers open on the DE bikers killing all but 1 (who refuses to break and flee). Harlequins advance forward. Eldar psychic phase is effective in getting off a few buffs.

Turn 2
Dark Eldar have a very effective reserve roll with all units showing up.  One Raider attempts to deep strike in the back field but mishaps (due to skimmer’s shape) and is out into on-going reserves. DE fire on Guardians and manage to kill 2, as the hunker down in the ‘alien foliage’.  Falcon is stunned but does not crash and burn.

Eldar reserves arrive. Hawk deep strike into DE back filed, Scorpions appear on left flank and Eldar battle line, Autarch runs to support Guardians line.  Vyphers and WS move around the admin building and destroy bikes on the way.  Walkers shot and only mange to stun the Void bomber. Eldar shooting sees one more Ravager destroyed, 1 venom and Archon’s raider destroyed. Guardians worry about pending Archon assault.

Turn 3
Dark Eldar raider deep strikes in back field and fires on rear armour of the Falcon doing nothing. Void Raven leaves the battlefield on a bombing run killing 2 scorpions as it leaves air space. Archon and Grotesque guard open on the Guardians but fail their charge by 0.5” (rolled a 3, and rerolled another 3 in difficult terrain; the new -2” is oddly powerful) DE beastpack and warriors surround the Swooping Hawks in the backfield ruins and dwindle the number to 3.  Scorpions take heavy causalities to all squads and all manage to hold.   Wyches fail to assault Scorpions due to terrain. 

Eldar shoot at backfield raider, and sadly released its Incubi =( last Ravager is wrecked and one lone venom survives Eldar shooting. Karandras moves to assault Archon as other Scorpions assault anything in reach.  With no challenge Karandras and the Archon trade blows, the Autarch failing to reach the combat to provide support. The resulting combat sees the Archon die to and Karandras takes 2 wounds.  Scorpions kill True born and other squad is killed by Wyches. Lone scorpion was over number 4-1 lol. Dark reapers open on the Incubi and reduce their number as the Warlocks charge in. 1 warlock survives to stall the Incubi but runs in fear! The rest butchered by the Klaivex.

Turn 4 At this point the game is called, but we play on to see “what if”...
DE shooting was ineffective. Void Bomber arrived back on board and after shooting full payload at ‘rear’ armour of the Falcon manages to only stun it. (both of us laugh) Incubi fail their 3” charge.  We both laugh and pack up our armies. 

Thoughts
Overall it was a fun game. Eldar seem abit overpowered and have TOO much shooting.  Was not trying to build a shootie list but somehow ended up with a crap-load of shooting. Guardians are not bad, once buffed up they become hard to shift, even more than rangers.  The Serpeant Shield can be overly abused, if the tank isn't getting shoot at, you turn it into an offensive gun boat. I think I will add in my own house rule of a 1 turn charge period.  I will be trying this infiltrator heavy list again. The addition of the Vyphers took my opponent by surprise he was not prepared for the torrent of firepower they could dish up and their mobility.  Though I would trade my Vyphers for his Venoms if I could. Swooping Hawks are very good now, almost TOO good the new Herald of Victory rule makes them a very accurate deniel unit. The amount of shoots they can unload for their cost is good, Eldar version of the Land Speeder (though allot more fragile with AV10 open topped)

I can see why Eldar don't have an assault vehicle, between the shooting specialist and CC specialist it would not be fair to most opponents. And I need more Scorpions

Random Ramble on Terrain - bunkers on the cheap

Been an interesting couple of weeks.  The "gaming" bug has bitten hard, as has the modelling bug.

Looking around I noticed I had some cardboard holders that were itching to be made into some gaming terrain.  Since my gaming group has all broken our 7th edition cherries, we need new terrain to 'shake' things up.  

The shapes were good for bunkers or some building structure. After a few months of thinking I settled on bunkers.  Going through the bitz box(es) I scavenged a few items and settled in to work. 

Roughly 6 hours I was were done and still had the weekend left to spare.  Whilst not 100% satisfied, I think they will make a nice addition to our growing terrain collection.

Front View
Rear View - Bunker Doors
 Not bad for "free" terrain that cost nothing but some time.  Attempted to make each bunker unique.

Items used:

  • Cardboard Packaging
  • Cat litter
  • Plasti-card
  • Foam-core Board - the black kinda (its is sturdier than the white btw)
  • Spare Bitz

Terrain for the Gaming gods!

First 7th Edition Game

Finally got my first game in the 7th edition!  Was a game against my old padawon and his Necrons.  Eldar vs Necrons old nemesis prepare to settle and age old debt.

Mission:
Maelstrom Cloak and Dagger,  Each player draws three (3) TOs and keep them secret from opponent.  Once a TO is achieved the player draws until they hold.  VP total tallied at the end of the game.

My Army List:
Farseer
5 Striking Scorpions w/Exarch (chainsabers)
5 Striking Scorpions w/Exarch (Biting Blade)
10 Dire Avengers w/ Exarch
-WS w/BL
5 Dire Avegers w/Exarch
-WS w/SL
5 Rangers
1 Crimson Hunter
5 Dark Reapers w/Exarch (Missile launcher)
3 War Walkers (SL/BL, SL/SC/SL/EML)
Fire Prism

Necrom List:
Necron Lord
Cryptex
5 Lychgaurd (HB/Shild)
3 Cantopek Wraiths
10 Warriors
10 Warriors
Monolith
DoomsDay Ark
Annihilation Barge 
C-tan Shard

Psychic Powers:
Doom
Guide
Mind War
Fortune

Pre-Game:
1st game on the new edition!  Physic force against none psychic opponent, should be interesting No bonus to Deny-The-Witch but has the chance.  Necrons will be a tough, nut to crack very durable troops and firepower.



Deployment Necron - Necrons warriors drop hold two objectives (#1 & #4) with Ark on the left, scarabs on right flank.  Lord and Lychguard hold the rear.  Monolith, C’tan and Wraiths held in reserve.
Deployment Eldar - Farseer rides in WS with 5man DA squad.  WS with 10 DA deploy near obj#5. FP deployed on left and WW deployed on right flank.  Scorpions deploy on the blind side of the bastion (obj#3), rangers infiltrate on objective #2Crimson Hunter, Scorpions (CS) held in reserve.

Turn 1
Necrons advance. Ark shoots at FP, FP doesn’t Jink but shot goes wide and doesn’t cause damage.  Scarabs advance up their flank toward obj#6. 

Eldar forces spread out. Farseer and DA debus to secure flank against scarabs.  Farseer cast Doom on the scarabs, Fortunes his squad.  Guide is denied on the FP.  FP shoots and fails to damage the Ark. WW open up and kill the scarabs and stay in the open (forgot about Battle Focus).  DR attempt to shoot the DA but don’t penetrate its shields (forgot they had Night Vision)

Turn 2
Monolith arrives from reserves and deep strikes into the Eldar backfield, but mishaps and redeployed placed to the Necron backfield.  C’tan arrives and reinforces the warriors holding obj#1.   Wraiths phase into existence in front of the DR.  Cryptex opens a portal and appears in the Eldar backfield, Lord and Lychguard reappear with Cryptex. DA shoots the middle ‘dilapidated’ bastion and causes a catastrophic breach, 4 Scorpions survive and pass pinning check.  AB unloads on the WW destroying 2, WW with BL survives.

Crimson Hunter arrives from reserves and zooms to get a clear shot the DA, whilst scorpions appear in the ruins by obj#4.  Eldar backfield moves to engage the Necron Lord and bodyguard. FP moves to get a clear shot on the DA. Scorpions hunker in ruined bastion.  Psyhcic phase sees the Necron Lord Doomed, DA guided and fortuned for the pending assault. Combined fire kills the Necron Lord but he revives.  DR put kill one Wraith. Rangers fail to do anything.  WS (SL) wrecked the AB.  Crimson hunter removes one hull point the DA as Scorpions assault from the ruined bastion.  Scorpions destroy the DA and hunker down in the alien ruins.

Turn 3
Monolith and Warriors  shoot at Scorpions near obj#4 failing killing all but the Exarch.  Necron lord and Cryptex attempt to scare the Farseer but the unit holds.  Cryptex attempts to terrify the DA but they pass their leadership check and hold obj#5.  Warriors move forward to counter the Scorpions and Crimson Hunter.  Wraiths assault the Dark Reapers, killing one 2 and suffering one wound.  Necron lord is killed by Overwatch fire before he can assault, but gets back up.

Scorpions move toward obj#1 and lone exarch moves to assault obj#6.  Psychcic phase sees Lord’s mental processes interrupted by the Farseer (Mind War).  Eldar backfield unloads on Necron Lord and Cryptex killing them again, only the Lord gets back up!  FP moves and fires at the Monolith doing nothing.  Scorpion Exarch assaults and slays the warriors on obj#4 and falls back to claim it.  DR fail to wound the Wraiths losing one of their own.

Turn 4
Necron warriors secure obj#1 and move to counter the Exarch on obj#4.  Monolith moves to get a clear shot on FP.  Lord moves to assault the lone WW.  Monolith shoots the Scorpions failing to wound any.   Necron Lord assaults the WW and is taken down by overwatch fire! DR are killed by the Wraiths and move toward the FP.  Warriors and C’tan shoot at Crimson hunter stripping off one Hull point.

Eldar WS (SL) move to grab obj#6. Ranger sit on obj#2. Crimson hunter forgets to move (so was hovering).  Lone Exarch moves to assault Warriors on obj#1 but is killed by Overwatch fire.  Scorpions assault the monolith, doing nothing.  Farseer Dooms the Wraiths and Guides DA on obj#5.  Necron Lord is finally laid to rest, but gets back up AGAIN.  The Wraiths are killed before they could do anymore damage.

Turn 5
C’tan and Warriors hold obj#1 as Monolith shoots the FP, rangers and Crimosn Hunter.  Necron Lord moves to assault the DA w/Farseer and is killed by Overwatch fire.  Lord does not revive!
Eldar move to secure obj#1 and obj#4.  Farseers cast Guide on FP and it finally destroys the monolith.  Crimson hunter shoots Warriors on obj#1 removing the Necron hold.  Scorpion Exarch assaults the C’tan, fails to wound and is butchered by the return combat.

Turn 6
C’tan moves to shoot the Crimson hunter but misses. Eldar focus fire and bring down the C’tan. 



End-Game
Necron - 9 VP / Eldar - 13 VP

Post Game Thoughts

Whoa! A very fun and challenging game.  Cloak and Dagger is an interesting twist on Maelstrom.  A very secretive mission should be fun due to the unknown factor as opponent starts to do random things and makes allot of "what are they doing" moments.

Eldar seem to have not changed much in the new edition, Jink+Holofields = Happy days 3+ cover saves for most vehicles is almost too good. The Psychic phases is different, but balanced.  I found myself using 3-4 dive for most WP1 powers, and almost suffered Perils-of-the-Warp each time.  I actually got off less then in the 6th with failing the WP generation rolls even on 3 dice.  First game incorporating a few MSU units and still need to get the feel for them.  Not as durable, so was making allot of leadership checks.

Rules we Got Wrong

  1. DA had 4 Hull Points not 3 (did not have FAQ near); 
  2. Slow to declare Jink before opponent rolled to hit; 

At the tables this weekend



Pulled out the VC for a “fluff” battle against my usual opponent, and suffered a loss BUT had a funny game.  

As per norm, we broke probability with a few impossible events happening. 

But first the story, recap….(sorry for the length, but loves we fluff some we do)



Death of Lord de’Rose/Birth of de’Rose

Manzazuu the Green laughed coldly as the dusk settled and the final Bretonnia knight disappeared over the horizon.  The battle had lasted the whole day, the screams of dying horses and wet slurping sounds of feasting Crypt Horrors saturated the air.  Surveying the remains of the battle his mind drifted back to the events of the day.

Lord Monte de’Rose’s force had arrived over the horizon as dawn broke. His lances fluttering in the air, as his knights and men prepared to cleanse the lands of the necromancer stain. Manzazuu summoned a bat requesting assistance from his ‘master, as he prepared to sell his life to secure this passage of the relic. Summoning is coven, they sacrificed the few remaining acolytes, their dying blood mixing to strengthen a binding ritual as the dead rose to obey the necromancer’s will. The energies summoning the undead were starting to dissipate as the first arrows and rocks began to fall. Manzazuu focused his will holding the zombie together would take all his focus. With a deafening screech vargheists plummeted from the skies, slamming into the Bretonnia archers.

Manzazuu smiled as he gathered the Winds of Magic, the spell held in his mind as he focused to strengthen his army. His smile turned to a grimace of pain as a light shone in the distance. He screamed as the Bretonnian Lady turned the Wind of Magic against him, ravaging his mind and disrupting the focus of his spell. As the spell resolved, Manzazuu stumbled his strength sapped the eldritch energies leaking from his eyes and ears as he soundlessly screamed. The Bretonnian vanguard hit Manzazuu just as he was recovering the zombie dying in droves as the Bretoonia Battle Standard Bearer fought through to reach Manzuzuu. Retreating to the read Manzazuu directed his coven to press the attack. Attempting to cast another spell, Manzazuu watched the Winds of Magic falter and escape his grasp the dark energies not obeying his command. Feeling the pull on the Winds as the Bretonnia Ladies attempted to focus their spells, he noticed they were having the same problem. Unable to bring magic to bear, this battle would now be resolved by might of arm.

As the Bretonnian Battle Standard Bearer approached, A Wight King, The Nameless Blade, challenged the BSB. The Nameless Blade has appeared leading a Grave Guard unit to harass the Knight. The BSB and the Nameless blade attacked each other with vigour, their blades a blur as they parried attack after attack. With a scream of triumph, the BSB sword parted the torso of the Wight, his triumph was short lived as he coughed blood a sword sticking through his gut. As he slumped over dead, his charger reared and fled the battlefield.

Lord Monte de’Rose’s knight charged Manzazuu as some skeletons intercepted the charge. A Lord de’Rose fought an image hovered in the air. An ethereal wreathed face looked down on him and shaking her head turned away. Fighting with vigour de’Rose and is knights, were thrown from their chargers as the skeletons pressed the attack. Looking up Manzazuu saw the Ladies turn and ride from the battle, the remaining knights and remnants of De’Rose’s forces in tow. “What had just happened? Had the Lady betrayed this knight? Or had she decided he was unworthy?”

Monte de’Rose fought the skeletons as a shadow fell over the battlefield. A piercing screech, knocked him to his knees as a dark armoured figure dropped from the sky in front of him. Raising his head he stared at the red armoured figure as the skeletons parted, a circle forming around the two. “Lord de’Rose it appears you have soiled your family name and the Lady has left you to your demise. No why would this be? Could it be the darkness in your heart? Could it be your quest for power and revenge has corrupted your soul?” the face of Lord Delacroix twisted with a smile as he spoke. Nearing rage Lord de’Rose attacked the Vampire Lord, his blows being parried by the figure casual flicks of his wrists. “You vile beast, I will slay you or die trying!” Lord de’Rose screamed as he attacked the Vampire Lord. “Your words are empty, Lord DeRose” Delacroix responded, “You will destroy me? Like the Chaos horde? Like the Lizardman?! You have failed and squandered your people’s lives. And for what? You own vanity? You do not deserve to be a knight.” Shaken by the word Lord de’Rose stumbled and dropped his sword, at once the Vampire Lord was on him his throat held in his hands. “Don’t worry you wont suffer you long.” Lord de’Rose quivered as the fangs pierced his neck, his life blood flowing from him. “NO! I wish to live!” he screamed as darkness closed around him.

Lord Delacroix laughed as he tossed the body to the ground. Perching on a rock he watched the corpse to see what would happen. As the corpse being to move, he watched intently, as the blood kiss worked its magic. The newly awaken Lord de’Rose opened his eyes and cruel smile on his lips as the power flowed through him. Laughing he cackled “Ahh, yes the power! This I have craved, all shall feel my wrath.” As he danced in the moonlight, Delacroix shook his head and started to walk away, “You are a failure! Enjoy this time as your mind in now forfeit.” Baring his fangs de’Rose launched himself at Delacroix but was battered away. As he tumbled his body warped, his muscles expanding and shredding his armour, his fangs grew to the length of daggers. Landed on all fours he howled to the moon as the final changes where complete. His mind now lost Lord de’Rose smashed his way through the remaining skeletons and escaped into the surrounding forest.

Lord Laude crumpled the scroll to the ground as he read the blood stained report. The missive, from Lord Delacroix, was confusing to say the least. Lord Delacroix was known for his flee
ting insanity and noble gestures.  Why did he write to let him know that Lord de’Rose ‘lived’ and could be found haunting the Bloody Forest? Why would he want one of his creations destroyed?


Epilogue - A hooded figure wonders deep into the Bloody Forest looking for a lost soul....An ominous shadow darts in and out of the tree tops above. The hooded figure stops....then uncovers her hood revealing a beautiful damsel. Suddenly, a monstrous creature smashes in front of her and lets out a blood curdling roar....

A whisper..."My Lord....."...the creature stops and looks at the damsel....a calm in its eyes as it stares at her. The damsel reaches for the creatures face...."My Lord de'Rose...." she whispers as she moves her hand to caress the creature's face.....
The the creature suddenly snaps at her...forcing her to step back...."My Lord Stop!" She screams....she quickly cast a spell and pushes the creature back into one of the trees.....stunned the creature looks at her and screams and disappears into the darkness of the forest....

"My Lord...I will avenge you...." she whimpers as she holds her hand against her bossom...."I....Lady Lily....will make sure of it"...
.



Hmm, this is along post. Battle Report to follow in a separate post....

On the tables...

Warhammer Fantasy Battles was played Sunday gone.  Necron were due to battle Dark Eldar but DE could not play. 

A long buried Tomb Kings army emerged and ambushed the Dwarfs on their way to The Badlands to head off a Lizardman scouting force.  The Empire also stumbled upon a previously unknown Orge Tribe.

Tomb Kings vs Dwarfs - @2500 Battleline 

As the Lizardman players was late, the Dwarfs fought Tomb Kings. This games was very interesting a veteran (with a new codex) facing a new player.  Both players had some new tricks and a few rule discussions.  The Tomb Kings held off the Dwarven advance!! The TK win was unexpected by all, even the TK player.  The final VPs were +150 in favour of the TK.  

Empire vs Ogres - @1500 Meeting Engagement

A very weird game.  Both armies had 50% of their forces pushed into reserves by the scenario special rules.  Effectively ruing both battle plans.  The Empire Griffon knights devastated the Ogre Firebelly and Bull guard after the Firebelly wreaked havoc with Flame Storm, effectively destroying a 50 man block of swordsman single-handedly.  By the time the Empire reserves hit the table, both armies were down to a few units and it became a game of cat-n-mouse.  Once the Death Wizard miscast and lost 3 spells and was reduced to level 1, the Ogres grabbed the upper hand and chased the Empire Arch Lecture and knights off the table.  Was a fun game overall, Ogres were up after turn 2, but Empire bought it back around by turn 3. After that the dice were fickle for both sides.

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I do have a few pictures that I will post in time.

Monday Ramblings

 

A recent “demon” has arisen in the Local gaming Circle (LGC).  Our competitive natures are starting to get the best of us, and sometimes we try to eat off each other’s heads.  One or two conditions tend to bring this up but a pattern in forming.

The two touchy points are:

  • Unit Counters - Hard & Soft Counters, and;
  • Knowledge of the basic rules

 Before we get started some definitions to help those unfamiliar:

  • A hard counter is something that beats its counterpart even with inferior investment.  Whilst a soft counter usually beats its counterpart, but may lose with inferior investment (or bad dice rolling).
  • Knowledge of rules tend to run in two circles - RAW va RAI - RAW= Rules As Written- i.e. the literal interpretation of the wording of the rules to determine its true meaning.  RAI= Rules As Intended- I.e. trying to understand the motivations and the basis of the rule to understand how the words should be applied in action. (or using examples shown)
 These points are very hard to not ignore as they can stop a game in its tracks.
In WFB there are many counters to most units on the table. Some counters come on the form os specialized units and others are built into the rules.  NO UNIT IS UNKILLABLE!!!  Now that I have said that, it is often hard for players to forget that one rule.  And it can result in a very frustrating game as your ‘uber’ unit is taken off the board for your opponent not suffering much in return (soft counter) or having your ‘uber’ unit get destroyed as it faced another ‘unkillable’ unit (hard counter).  WFB is a game of dice, and the Dice Gods can (and are) very fickle.  This is hard to remember, and can lead to laughs when taken as intended.  I personally try to not field units that would be deemed ‘unkillable’ in certain situations, as I do now the frustration of facing them and the utter joy of watching them at work. 

Common ways to deal with a hard of soft counter:
  • Identify it and avoid it like the plague
  • Identify its (strength) weakness and confront on your own terms
  • Bait-n-Switch
  • Booze (drink booze, get drunk, enjoy the carnage inflected on you) <
Knowledge of rules is always a touchy subject and can devolve quickly.  I am quite guilty of adopting a (bad) approach on this matter from personal interest.  RAW vs RAI is a lengthy debate and can lead to allot of confusion and in-fighting.  The best approach is over all knowledge of rules.  Whilst not the best, solution it does help if parties know the rules of the game system and their armies.  If an opponent asks for clarity, fully read out the rule/ability (in full) from your army book, and/or give the page in the BRB.  This has been my recent approach and can come across rather cold when giving opponent the pages in the BRB to look over themselves.  Whilst not justifying my reasons, I do this as I have did abit too many introduction games and am tired of repeating basic rules when I play with ‘experienced’ players.  Have a rulebook (an updated FAQs) actually makes most arguments mute as allot of common questions are answered in said FAQ.  This also boils down to some trust in your opponent (to not cheat), it is , frankly,  too much work/hassle to attempt to know the rules for your army and an opponent you are playing against.  This also leads into a length debate over having a visible army list (preferably written the f@#$* down  - as you can see a very touchy subject for me) and WYSWYG vs Proxy but those are for another time.

The hardest thing (even for me to remember) is the Golden Rule – THIS IS JUST A GAME, RELAX AND HAVE FUN!!

Well time to get on with the rest of my week....But I need to work on my daemons.

What other daemons do players find get in the way of enjoying games?

Isle of Swords - Forces of Disorder

The Forces of Disorder went abit overboard with their character backgrounds.


So with out delay. I present The Forces of Disorder.\
 
----------------------------------------------------------------

Warriors of Chaos (Campaign Color - Dark Red)
 
Khor-Hak (General) During the great Storm of Chaos, Khor-Hak was given the task of ensuring the Orc and Goblin hoards remained in check. The Orc’s held no allegiances to the forces of Order or Destruction, so Khor-Hak was “forced” to wage open combat with the dull witted creatures in the name of Khorne. During the final push into the Empire, Khor-Hak was unable to fulfill his personal goal; so he left the Empire, and has been fighting in the name of Khorne since.
Not much is known of Khor-Hak’s lieutenants, save to say they are shadowy figures who’s actions have earned them their positions. What these actions are is hard to say, as Khor-Hak seems to be the only one aware of their actions, leaving the tribesmen to speculate and spread rumors about what they could have done…

Belithiel (Lieutenant) A purple glimmer seems to constantly radiate from his hand, and the hood he wears hides his glowing eyes. Flayus

(Lieutenant) Far less ominous looking is the potbellied appearance of Flayus, as he walks from place to place; the Earth under him twists and separates.

Dark Elf (Campaign Color - Black)


Sovage O’Preto (A Dreadlord of the Dark Elves) Born into a noble house of Grandest Naggaroth, Sovage learned quickly what it meant to be Druchii. Suspicion and ambition kept one both alive and relevant in the cold climes of Dark Elf society. Even as a child he was known to be especially cruel and calculating. The schemes of childhood becoming the strategies of warfare as he came to adulthood. His name rose quickly in the ranks of the noble-born of Naggaroth. He had been gifted with the entire wealth of his house, but few soldiers to go with it. Not a problem for an elf with vast wealth. His father was a successful raider and they lived well because of it. Sovage wanted his own name and made this known. His ambition paid off. He was given a fleet. Dark ships with dark sails. Magic spells cast upon their superior construction. Once word of his rise got out. They came to him in droves. Lower class elves seeking to make a name and to be paid for raiding and butchery. Sovage loved every moment. Each time an elf signed his name in blood his mother magicked the scroll, binding the elf in both deed and soul to her son. There would be no betrayal from an overly ambitious Druchii seeking to make a name or steal a fortune. Many had heard of his skill, both as a leader and a cold blooded killer. Still, gold was the main motivation. Among his troops was his own troupe of Black Guard, who he trained alongside. Most owed him life debts and they alone he trusted without doubt. They are the highest paid of his soldiers and live extravagantly, even for Dark Elves. Sovage does have many acquaintances among the noble houses, although he despises and regards most as sycophants. His mother, a powerful sorceress in her own right, granted him access to the temples of the dark elves that he might bear witness to the pleasures and the pain within. Several sorceresses have been seen in his company, ranging from new adults to centuries old. It has been said he even holds the favor of the Witch King, Malekith, himself. Though none would dare to ask directly. For Sovage has been known, like the vast majority of his kin, to take slight at such simple inquiries about his person. Many have gone missing for less intruding questions. Besides, who would want to know such things? Unless you were a spy… or an assassin… or perhaps you want something of his… or…

Celeene Bel’Ar (Lieutenant) Sorceress, assassin, mistress. Little else is known of this cunning and powerful dark elf. She has the ear of her Dreadlord and that appears to be all she cares for. She is rarely away from his side in Naggaroth. In battle she can often be seen laughing as she casts spell after spell, decimating her Lord’s enemies with dark magic. How she came to be in his employ is a constantly shifting rumor. Some say she was a gift from his mother, herself a sorceress of great power. Others that she came to him in the night, and seduced him with her beauty. Still others say she is a daemon or succubus, and has entrapped him with her wiles and stolen his soul. She is without doubt powerful, sadistic and incredibly beautiful even for one her ilk. More than one Druchii noblewoman has approached her in  an ill manner and felt her wrath. Burned to a cinder with a word, or transformed into some misshapen thing with a wave of slender fingers. She regrets nothing. She is cold. She is deadly. She is powerful. What else could one want in a woman.


 Zaknafein D’ourtan (Lieutenant)Skilled with all manner of weapons. He had come to be in the service of Sovage O’Preto as a lowly mercenary. His prowess attracted much attention and once while sparring, he was approached by Sovage as he and his retinue of Sorceresses passed the training grounds. Soovage watched, his cold, keen gaze felt by the dual wielding warrior as he took on four combatants simultaneously. After easily dispatching two and nearly ending the life of the third, his hands clutching his chest as dark blood flowed through his fingers. The fourth, quickly lowered his blade and admitted defeat. Zaknafein looked toward the firm voice he heard as it challenged him. It was Sovage. “A friendly duel. First Blood to decide the victor.” As Sovage drew his sword, a dark blade, that seemed to emit a darkness from within itself, Zaknafein prepared his stance. His two blades at the ready and already stained with blood. A blur of movement and it had begun. The following morning, Zaknafein entered the tower of House O’Preto. He swore fealty to Sovage without hesitation. A patch, newly made, of sea dragon scale now covered his left eye socket. Despite the offers of Sovage’s harem of sorceresses, he has sworn that he will not restore the eye until he has proven he is worthy. 

Vampire Counts (Campaign Color - Purple)
Lord Dakraht Delacroix (General) Not much is known of Lord Delacroix’s past. His broken broke body was found in “””Corpse Run”” claimed and chained in the dungeon of Noble Peter Hellsing.  Dakraht, as he was called by the Hellsing family was not killed as the Hellsings saw promise in having a ‘pet’.  The years past, as he “guarded” the family, many wayward threats meet their end in his dark cell and at his hands.  No one knew why Dakraht, played this ruse for many years, growing in strength as the fragments of his memories started to return.  The pretence was broken one even, as the Hellsing family’s keep was burned to the ground by marauding bandits.  Isabella, the great grand-daughter of Peter, fled to his cell as the bandits closed in to her location.  Fearing for her life she hid in the corner of Dakraht’s cell as the bandits approached.  Releasing Dakraht sealed the bandits’ fate, as he slaughtered the bandits, and sought their leader.  As the red haze dissipated, Isabella lay limp in his hand, dying as the blood drained from her neck.
Over the years Lord Delacroix has gathered a vast legion of undead as many come to his banner.  He rule his lands with a gentle hand, his moments of cruelty saved from the battlefield.  Not one to care much for his kin, he is known for hunting other stray vampires, only allowing the strong into his coven.

Lady Circe Sanguine (LieutenantA concubine of Lord Delacroix, it is rumoured she is a descendant of the first Noble family that lived on the lands.  Her radiant beauty hides the beast within, as she travels the lands wooing nobles for their wealth and lands.  Many lords and ladies have been killed by her hands and made into her ‘pets’  She delights in tormenting her prey, drawing out their torture, sometimes, for years before giving them the release they crave.

Lord Christiansen (Lieutinant) A barbaric fighter, he does his lords bidding with a cold calculated efficiency.  His nature rising to the surface when angered, as his blood lust takes over. It was rumoured in his former life he was a Grail Knight, but no evidence of this can be found, though he has a statue of the Lady in his chambers.  

Dark Elves (Campaign Colour - Green)

Dreadlord Vraneth (General) was born in the city of Har Ganeth , 5th son of Lord yath .After a mysterious death of of one of his sons Lord Vath sent Vraneth away to Karond'kar to serve on his brothers raiding ship, the Serpeants Heart, as a corsair . After many years of raiding the coasts of the Empire, Bretonnia, and Lustria Vraneth became very very rich .On one of his many raids he met Sovage O'Preto ,and they became comrades in killing and getting rich. In time Vraneth served on his fathers black ark, the Hareful heart ,when Vraneths father was killed in a raid,  the black ark was left to Vraneth .His brothers were not happy about it so they sent assassins to kill Vraneth. His brothers and their families were found a few days later butchered in their beds. The Hateful Heart was now Vraneths plus the 100 raiding ships with it . So begins the time Vraneth the Cruel.....


Dreadord DarkSplinter (Lieutenant) met Vraneth at the siege of GHROND by a CHAOS HORDE .Vraneth was a relief force which was out numbered 2-1 ,lord Darksplinter was the only high born to come out of the city and help Vraneth defeat them at the battle of PLAINS OF GRIEF  . Lord Darkspinter left with Vraneth and has been loyal to him ever since

Dreadord Kalath-Serr (Lieutenant) met Vraneth  at the battle of STRAITS OF FEAR , Vraneth as a corsair had a strong hold on the coast of the straits. On a trip home from a raid on ULTHUAN  he came upon a battle between 6 high elf ships and 2 duchii vessels , the odds where not good . Vraneth does not run from a fight so his vessels attacked and he went for the  high elf command ship which Kalath-Serr had rammed and was fighting 2 vessels at once. Vraneth hit the second ship and boarded it , the High elfs did not know what hit them and the fight was savage and quick . Kalath Serr was surrounded on the command ship , out of the crew 12 left to fight , bleeding from wounds and hating the smug look the high elf captain had on his face.But the high elfs smug look fell to the deck as Vraneth chopped off his head ,all was lost as the elfs saw there leader( loose his head  ) and fled . Kalath-Serr swore his life to Vraneth his life and pledged his loyalty  to him, and still has the head of the high elf commander as a drinking cup

Daemons of Chaos (Campaign Colour - Pink)
**outstanding**

Isle of Swords - Forces of Order

Each player was asked to provide a brief history on their army leaders.  This bit was made mandatory to allow players to create their own campaign fluff/stories. At the end of the campaign we would try to compile them all into one story.



So with out delay. I present The Forces of Order.

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Bretonnian (Campaign Colour - Royal Blue)

Lord Westley (General) A experienced tactician and sailor. He had heard of the magical swords that was told by his grandfather when he was a little boy. Lady Buttercup - One of three sisters. Strong willed and stubborn. She is a great advisor to Lord Westley and a skilled sorceress.

Sir Montoya (Lieutenant) Second in command to Lord Westley. He is a master swordman and is reknowned for his swordmanship. He has hatred for a Dark Elf who killed his father. Lady Blossom - Elder sister of the 3. She is a natural born leader. Keeps and calm head and strategic planning....but when the going gets tough...she lets her magic do the talking.

Sir Fezzik (Lieutenant) Known for his strength. It is said he can take on 10 men by himself. He does not speak much...but when he does....it has meaning.

Lady Bubbles - Youngest of the 3 sisters. She has a "bubbley" personality. But don't let that fool you....she is one of the most skilled soceress...if you ever make her mad.

High Elves (Campaign Colour - Orange)

Prince Aenur Elanessë (General), son of Tathar, son of Amrod, warden of Calador, and blood relative to Prince Imrik direct decedent of Calador the Dragon Tamer, walks the halls of his keep. In his 1500 year of age, Prince Aenur is in his prime of life. Like all elves he is tall and slim, though strength resides in his limbs from a life time of combat against the hated Druchii. Quick of mind and action, he has the fire that drives all those from Calador. The drive to see his kingdom become great once more and make the enemies of the Asur tremble with fear.

          As warden of Calador it is up to him to protect his homelands shores and when nessecary take the fight to Naggaroth itself or other enemies.Not once have the hated Druchii landed on this sacred land while he stood watch. With news of these new islands found in the sky, it has been deemed the right time for Calador expand its influence and borders. Prince Imrik, ruler of Calador, has sent a message to Aenur, to raise an army and claim these new lands for Calador. Though Prince Aenur dose not like to leave his duty as warden, he is eager to start the campaign. The druchii are dispatching forces as well, and have sent the one dark elf that Prince Aenur hates more above all Druchii: Sovage O'Preto. It was this dread lords forces that killed Archmage Haldamir at the battle of Red bay, and the sole lord that is responsible for so many raids on Asur colonies across the world and towns upon Ulthuan itself. Slavery and death is the only thing Sovage knows of and cares about... his death is coming at the tip of Prince Aenurs lance point.

          Summoning his most trusted generals to take command of two of the takes forces, Archmage Haldamir (Lieutenant), and Lord Elladan (Lieutenant) shall accompany him on this mission. Both generals have been with Prince Aenur for many centries, they are wise and good leaders. The final preperations are being completed as Prince Aenur walks through these halls, heading down, down into the mountain where the fires of the earth always burns bright and hot. Down to the lair of his trusted mount, a ancient star dragon by the name: Draugnir. Together with two other dragons gifted to him by Prince Imrik, the armies of Calador march again. Marching to war, marching to victory, marching to glory.

Dwarfs (Campign Colour - Dark Grey)
 
GENERAL - Durin Raveneye - Youngest son of Byrrnoth Grundadrakk King of Barak Varr, the only sea port in the Dwarf Realms. Lord Character.

He has taken his two closest friends and cousins to the royal line; Lord Hamnir Hammerhand (first cousin) and Lord Galin Olifsson - Lord (distant friend and relation if you go back far enough).
 
Empire (Campaign Colour - Red)
**outstanding**

Tomb Kings (Campaign Colour - Blue)
**outstanding** 
 
Vampire Counts (Campaign Colour - Yellow)
**outstanding**
 
 
 

WFB Campaign - Isle of Swords - Brief Intro


Isle of Swords photo StormofSwordsMAP.png
Isle of Sword
Thiese posts are abit late as the campaign in fully under way.

The player group has decided to end the Warhammer Fantasy season with a camapign.  As per I volunteered to be the campain GM.  After a few weeks a lengthy campaign booklet was produced and the forces chosen.

The map above took as long to make as the booklet.  I will be covering the forces in the next few post. The campaign is following a different format with each player having to choose a side to play for.  The Forces of Disorder and facing off against the Forces of Order.  The format follows closely to the GW Supplement Blood in the Badlands.  (a very good campaign guide btw).

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Campaign Introduction
The scrolls were right there was an island in the storm!! This island is rumoured to be the last knowing resting place of the fabled/cursed swords. Each blade is a powerful relic upon itself, its wielder would be granted untold power for order or destruction. The lands vast untold treasures were ripe for the picking. Who will claim the swords? Who will claim the Isle? Who would master the “storm” ?!?

The Campaign

The campaign takes place over a year in the Warhammer world, but over the course of 12 turns in the game. In each turn players more their armies, expanding the borders of their empire, build settlements, fortify strongholds and, most importantly, wage war. At the end of the campaign the final battle for control of the Isles is fought.

Brief Summary

Each player has three armies, each led by a hero. The armies move around the maps counquering lands and claiming artefacts as they go.


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Over all is have been a fun campaign with various grudges forming.



Guess who's back!! WFB & List building


Well I’m back. The brain juices are flowing and I have killed the Writer’s/Painting/Living Block.  Many thanks to the sledgehammer of ‘stuff’

Recently, the local players have been on a WFB kick.  We don’t know why we stopped playing 40k when the new edition came out, but we slowly migrated to WFB.  We even have a campaign in the works to ‘close’ out the season. 

The change in pace to WFB was fun and has raised a few interesting questions. List building it totally different in WFB!!!  In 40k you can (almost) just throw a list together and be able to do something with it. In WFB that same approach will leave you with a very disjointed list.  In building my lists, I personally take three (3) different approaches.

Approach #1 – What is this army’s theme going to be?

By theme I mean, what units does the army general prefer? How does he/she/it like to fight? Do they not choose any units do to a personal distaste?  Once I have decided I then pick units that suit the ‘flavour.  I still take time to include internal balance to the list.  This helps it be more flexible in its approach and on the table.  Whilst not an optimal way of choosing a list, it does make for some fun games. 

Approach #2 – What mood am I in today?

This approach is rather weird as it makes no rationale sense and can produce some weird list.  Sometimes I just can’t be bothered so randomly pick units that I think will be fun to play.  Once I have grabbed those units I add in some supporting elements then hope for the best.  It can sometimes produce an “all eggs in one basket (deathstar)” style list.  The list usually fails to have any real impact on the table but has been known to win games (only due to VPs).

Approach #3 – Who do I want to play today?

This is also known as List tailoring and I something I hardly do.  Why? I personally don’t think it is fair to the opponent and comes down to who has a unit the opponent may not have ever faced or how many of ‘x’ can I field that he can’t handle.  I only do this approach if I have an arranged game and we (both players) decided to play a competitive, no holding back game.

Additional Consideration: Does this list have a magic defence? If the answer is No, I will sometimes find a way to include atleast a basic mage, unless the list fluff doesn’t allow.  

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What approach should someone take?  The above are the ways I normal chose a list, but they are not the only ways out there.  I tend to like fluff over functionality so create a ‘reason for the battle’ before I build a list.  I personally, think that approach creates some good strong list, with an ability to be able to be fun.  I play for fun but that does not mean I don't like to win.